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Title: | Events Set - Vehicle | Summary: | Allows you to manipulate vehicles with events | Author: | z0w0 | Submitted By: | HansonBot | Date Submitted: | Mon Dec 28, 2009 1:36 pm | Description: | Vehicle Events Information: Features: These input events only work on vehicle spawns. onVehicleEnter: When a player enters a vehicle and becomes a passenger. onVehicleLeave: When a player leaves a vehicle and is no longer a passenger. onVehicleDeath: When a vehicle is blown up. onVehicleSpawn: When a vehicle spawns.
Vehicle -> addHealth: Adds health to the vehicle. First parameter is the amount to add (negative for damage). Vehicle -> addVelocity: Adds velocity/speed to the vehicle. First parameter is amount to add. Vehicle -> destroy: Blows the vehicle up. Vehicle -> respawn: Respawns the vehicle. Vehicle -> setColor: Sets the color of the vehicle. First parameter is the color to set it to. Vehicle -> setHealth: Sets the vehicle's health. First parameter is the amount to set it to. Vehicle -> setShapeName: Sets the vehicle's shape name (name above object). First parameter is the string to set it to. Vehicle -> setShapeNameColor: Set the color of the vehicle's shape name. First parameter is the color to set it to. Vehicle -> setShapeNameDistance: Set the distance of the vehicle's shape name before disappearing. First parameter is the distance to set it to., Vehicle -> setVehicleScale: Sets the scale of the vehicle. First parameter is the scale to set it to. Vehicle -> setVelocity: Sets the vehicle's velocity/speed. First parameter is amount to set it to. Vehicle -> spawnExplosion: Spawns an explosion on the vehicle. Same parameters as Player -> spawnExplosion. Vehicle -> spawnProjectile: Spawns a projectile from the vehicle. Same parameters as Player -> spawnProjectile. Vehicle -> toggleWheel: Removes or restores the vehicle's wheels. First parameter is the wheel/hub slot and the second parameter is a bool saying if the wheel should be there or not. Vehicles without wheels will not be able to drive, only slide. Vehicle -> unMountDriver: Unmounts the driver of the vehicle from the vehicle. Vehicle -> unMountPlayer: Unmounts a player from the vehicle. First parameter is the vehicle slot that contains the player you want to mount, or you can tick the bool to unmount all players.
: Equal to 1 if the player is in a vehicle (driver or non-driver) otherwise equal to 0. : Equal to 1 if the player is driving a vehicle, otherwise equal to 0. Credits: Chrono: Some of the methods within this add-on were built from his old Vehicle Events. | |
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