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Title: | Output - spawnHomingProjectile | Summary: | Hiding won't save you. | Author: | Space Guy | Submitted By: | HansonBot | Date Submitted: | Sat Sep 19, 2009 7:13 am | Description: | A basic event that spawns a projectile automatically aimed at the player who activated it, the closest player, bot, enemy (compatible with Team Deathmatch and Rotondo's Zombies) or vehicle. It takes into account their speed, distance, acceleration (a little) and the projectile's gravity for an extremely accurate shot at any distance.
Four arguments: - Target - Projectile Type - Spread - Scale
The speed wouldn't fit into the events list so it picks a firing speed for you, usually the velocity it comes out of a weapon at. This works with any projectile type on the server and with projectile quotas stop spamming. Searches for "closest" objects have a pre-determined radius. | |
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