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Title: | Health Pickups | Summary: | Various generic health pickups. | Author: | Demian | Submitted By: | HansonBot | Date Submitted: | Tue Apr 19, 2011 6:11 pm | Description: | This is an expansion to TF2 Supplies add-on. It uses the same script and thus you are required to download the add-on but the models are different. That is the only difference. Please note that you are not required to enable the TF2 Supplies but both of these can be enabled at the same time. Just downloading the add-on is enough. The models are your everyday video game health pickups: a heart, a pill and a plus (+) sign.
The idea is quite simple actually. The health pickups (There are three different pickups.) are spawned like any other item. Then you walk over the pickups and your health is restored. You do not pick up (Perhaps a slightly contradictory name.) the item at any time, you simply walk over it. The amount of health restored can be fully customized via RTB prefs. Please note that walking over the item with full health does nothing.
Comes with 6 RTB prefs so one can customize the add-on to fit their needs. If you do not have RTB, Blockland prefs are automatically set to the default values.
Heart Respawn Time This pref controls the heart respawn time. After a pickup is used, it becomes transparent and unusable for a set time. This time is in milliseconds. (1000 ms = 1 second) Minimum value is 16 ms and the maximum is 600000 ms. (10 minutes.) Server must be restarted for this to take effect. By default this is set to 10000 ms.
Pill Respawn Time This pref controls the pill respawn time. After a pickup is used, it becomes transparent and unusable for a set time. This time is in milliseconds. (1000 ms = 1 second) Minimum value is 16 ms and the maximum is 600000 ms. (10 minutes.) Server must be restarted for this to take effect. By default this is set to 10000 ms.
Plus Respawn Time This pref controls the plus respawn time. After a pickup is used, it becomes transparent and unusable for a set time. This time is in milliseconds. (1000 ms = 1 second) Minimum value is 16 ms and the maximum is 600000 ms. (10 minutes.) Server must be restarted for this to take effect. By default this is set to 10000 ms.
Heart Heal Amount The amount of health restored by Health Pickup, Heart. If the Health Percentage pref in TF2 Supplies is checked then this value is a percentage if not, then it is an absolute value. Minimum value is 0 and maximum is 100000. Server does not have to be restarted for this to take effect. By default this is set to 50.
Pill Heal Amount The amount of health restored by Health Pickup, Pill. If the Health Percentage pref in TF2 Supplies is checked then this value is a percentage if not, then it is an absolute value. Minimum value is 0 and maximum is 100000. Server does not have to be restarted for this to take effect. By default this is set to 50.
Plus Heal Amount The amount of health restored by Health Pickup, Plus. If the Health Percentage pref in TF2 Supplies is checked then this value is a percentage if not, then it is an absolute value. Minimum value is 0 and maximum is 100000. Server does not have to be restarted for this to take effect. By default this is set to 50.
The Enable Spin and Heal Percentage prefs work with these pickups. For example if you wish to make a health pickups spin, just check the Enable Spin pref from the TF2 Supplies prefs. For more information about these two prefs please refer to the TF2 Supplies add-on description. | |
Supported Games: | Blockland v20, Blockland Rebuilt | Version: | v1 | Filesize: | 14.41 kB | Filename: | Item_HealthPickups.zip | Total Downloads: | 14 | Ratings: | | |
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