Details 
Title: Command Events
Summary: Trigger events with commands!
Author: Mold
Submitted By: HansonBot
Date Submitted: Wed Aug 01, 2012 12:44 pm
Description: Trigger Events with commands!
Say /eventcmd [CommandName] to trigger the event 'onCmd' on all bricks.

(To prevent lag while looping through all bricks to trigger the event, bricks are added to a list when the event is added and removed when the event is removed instead.)

Then, you can choose
onCmd - Self - ifCmd [CommandName] [Restriction Type] [BL_IDs for restrict] [Which events to trigger]
to check whether the entered command is the same as CommandName.
Then, you can choose restrictions.
You have the following:
-Unrestricted (Everyone)
-Same Minigame (Everyone in your minigame)
-BL_ID Allow (Enter IDs in the field to allow them)
-BL_ID Deny (Enter IDs in the field to deny them)
-No Trust (Only people without your trust)
-Build Trust (Only people with your build/full trust)
-Full Trust (Only people with your full trust)
-Distance limit (Everyone within a certain range)

ifCmd triggers onCmdCalled if the command is the same as what you chose...
and triggers onCmdRestricted instead if the command is the same but the restriction failed.


New:
Additional parameters.

Instead of /ec [Command]
You can now also say
/ec [Command] [Param] [Param] [Param] [Param] [Param].

Those parameters get saved to client variables which you can access with VCE_ifValue.
They are
<var:cl:ceparam1> | First parameter
<var:cl:ceparam2> | Next parameter
<var:cl:ceparam3> | Next parameter
<var:cl:ceparam4> | Next parameter
<var:cl:ceparam5> | Last paramter

You can now make awesome things like shops with this!
Example of use: Screenshot 2.
 

Screenshots 
 

File Information 
Supported Games: Blockland v20, Blockland Rebuilt
Version: v1
Filesize: 3.39 kB
Filename: Event_Commands.zip
Total Downloads: 4
Ratings:
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