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       | Title: | SapHealth Output Events |    | Summary: | Why am I bleeding so much? |    | Author: | Niliscro, Truce |    | Submitted By: | HansonBot |    | Date Submitted: | Wed Aug 11, 2010 7:27 pm |    | Description: | Two output events for the player.  startSap and stopSap. Made by Truce, suggested by myself.
 
 Features
 Player -> startSap x, n
 - x defines the seconds inbetween losing health (and the initial delay); can be 1 to 60
 - n defines the health lost per "sap"; can be 1 to 100 (instant death after the delay)
 
 Player -> stopSap n
 - n defines the health healed upon stopping the sap loop; can be 0 to the player's previous health amount (the HP they had before they were being sapped)
 
 This can be used for a variety of things, such as:
 
 [li]Making players "bleed" after they run into a harmful object.  This allows them to try and get help before they completely die.[/li][li]Making a custom thirst/heat/food/etc feature for any RP, where players will stop losing HP when in towns, and must find food/heat/water (bricks or items that would heal them) to stay alive.[/li]
 [li]Adding realism to obstacle courses, or simply making them more challenging[/li]
 [li]Making poisons[/li]
 [li]Putting time pressure on escape games[/li]
 [li]Your own personal amusement[/li]
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       | Supported Games: | Blockland v20, Blockland Rebuilt |    | Version: | v1 |    | Filesize: | 860 B |    | Filename: | Event_SapHealth.zip |    | Total Downloads: | 5 |    | Ratings: |  |            |  | 
 
       |               |   | This file has been approved by our moderators. This means it appears to be safe to use.
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