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[list=][*]Color is finally configurable! The standard color can be set, as well as how far and which direction the colors will "count" when the creeper is set to show damage. [*]Default HP setting changed from "Juggernautical" to "Normal". Whoops! [*]Fixed a bug where the creep-killing events wouldn't quite work correctly. [/list] | |
- New weapon: CreepSpray. For those who like to live dangerously, CreepSpray doles out crazy-high damage and suppression potential, but has a severely limited range and is harder to aim. On the plus side, it has an easier time shooting down off of ledges.
CreepSpray model courtesy of Butler. Thanks, dude!
- Scoring system changed: All scoring multiplied by 5. There was originally a good reason for this, but now there isn't. I left it in anyway. Who knows? It might come in handy later.
- CreepKill weapon's aiming method modified for better gameplay.
- CreepKill shot art modified.
- CreepKill range increased 50%.
- Fixed creep bricks "chain killing" from a neighbor dying while they are technically floating.
- Removed (downright epic) console erro
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Fixed issue caused by the way v15 started handling bricks. | |
- Oh BTW Infomaniac tips were introduced in v3, but RTB doesn't allow changelog edits.
- Modified the graphics of the CreepKill gun.
- Added event: fxDTSBrick->CreepKillRadius. This event will kill all creeper in a radius around the brick. The slider selects how big a sphere should be killed off (for reference, a 1x1 brick is 0.5 units wide and 0.5 units long).
- Added event: MiniGame->CreepKillAll. This event will wipe out the creeper; a few seconds later, if all the humans are still alive, they will be declared victorious.
- Added server option: allow non-admins to set creep-related events (default ON).
Added server option: base creep HP (before # of players modifier). | |
- Creeper HP can now be adjusted.
- Other minor stuff.
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- Fixed brick optimization.
- Fixed time limit.
- Various text enhancements.
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