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                     Tactical Weapons v9 to v9:        | - Suppressed weapons are somewhat more quit even though it's hard to even notice. - Suppressed weapons bullets are now not visible for stealth purposes.
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                     Tactical Weapons v9 to v8:        | -Added Scar-L -New Explosion Emitter
 
 This is the end of development for Tactical Weapons, thank you all for your support!
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                     Tactical Weapons v9 to v7:        | -Added M4 Eject shells custom model -M4 is now semi auto
 -Added reloading to M4
 -Added reloading to Intervention
 -Added bullets in a mag display
 -New G36C Model
 -New G36C Sound
 -New CZ75 Model
 -New epic headshot CI
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                     Tactical Weapons v9 to v6:        | -Fixed the cz ci and UI ASSDFFFF Sorry for this rapid updating....
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                     Tactical Weapons v9 to v5:        | -Made CZ not full auto -Made SMAW reload time longer
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                     Tactical Weapons v9 to v4:        | Optic Update -Added SMAW
 -Added G36C (Press "cancel ghost brick" to toggle laser)
 -Added CZ75 (I hate this weapon)
 -Added Ares Shrike
 -Added bullet eject shells
 -Better use of emitters
 -Firing animations for some weapons (Just for you Kap)
 -Reloading sound now works
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                     Tactical Weapons v9 to v3:        | -Added new sounds for Intervention, Vector, and M16A3 -Increased M16A3 and Vectors mag size
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                     Tactical Weapons v9 to v2:        | -Fixed M16A3 Overwriting L4D Weapons -Added M4 Shotgun
 asdf
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