Shard-Gun v4 to v4: 
--Lots of tweaking and debugging that should've been done ages ago
--Completely redone model
--Custom animations
--Shorter range than before, faster projectiles
--Instant kill at close range
--Less recoil
--More balanced, but still deadly
--New sound effects and explosions
--Scrapped the Omega version because it was stupid (might bring it back)
 

Shard-Gun v4 to v2: 
Mainly some slight code adjustments:

-->Blast destroys less bricks (each projectile killed like 30 and it made things hectic)
-->Slight increase of spread
-->Slight adjustments made to emitters
-->Slight increase of the shellcount
-->Removed unecessary files in package
-->Made the sound slightly quieter because of speaker rape
-->recolored the model's trigger to a nicer orange color

And probably a lot of other shit I forgot.
 


Service revived by the B4v21 Team.
Designed by Vjacheslav Trushkin and modified by RTB.