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Title: | ZoneEvents | Summary: | Dynamic Physical Zones Around Bricks. | Author: | Melting Plastic | Submitted By: | HansonBot | Date Submitted: | Sat Jun 27, 2009 7:07 pm | Description: | Dynamic Creation Of Physical Zones Around Bricks.
OUTPUT EVENTS:
setZone: Creates or destroyes a Zone - Direction, Thinkness, Force Vector(X Y Z)
setZoneGravity: set an already created zone's gravity(...-2, -1, 0, 0.5, 1, 1.5....)
setZoneDrag: set an already created zone's Drag(1, 2....)
setZoneVelocityMod: set an already created zone's Velocity Multiplier.
setZoneIsWater: Changes whether a zone acts like water or not.
setZoneWaterDensity: Sets the water density. setZoneWaterViscosity: Sets the water viscosity.
INPUT EVENTS:
OnPlayerEnterZone: When a player enters through the zone. OnBotEnterZone: When a bot enters through the zone. OnVehicleEnterZone: When a Vehicle enters through the zone.
OnPlayerLeaveZone: When a player exits out of the zone. OnBotLeaveZone: When a bot exits out of the zone. OnVehicleLeaveZone: When a vehicle exits out of the zone.
OnInZone: When any object is in the zone.
Zero Gravity Areas, Boosters, Suction Cups, Blowers, Elevators, Ice, Mud, Portal Triggers, RacingCheckpoints... Are All examples of what you can do with this Mod.
FOR A GOOD START, SET UP AN EVENT LIKE THIS:
ONACTIVATE -> Self -> setZone -> (UP)(20){0}{0}{4000} (This makes a high velocity air vent or booster) If You set the direction to center, the Thickness parameter acts like a cube radius, set it to 0 for common purposes. | |
Supported Games: | Blockland v20, Blockland Rebuilt | Version: | v10 (View Changes) | Filesize: | 5.40 kB | Filename: | Event_Zones.zip | Total Downloads: | 43 | Ratings: | | |
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