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Title: | SapHealth Output Events | Summary: | Why am I bleeding so much? | Author: | Niliscro, Truce | Submitted By: | HansonBot | Date Submitted: | Wed Aug 11, 2010 7:27 pm | Description: | Two output events for the player. startSap and stopSap. Made by Truce, suggested by myself.
Features Player -> startSap x, n - x defines the seconds inbetween losing health (and the initial delay); can be 1 to 60 - n defines the health lost per "sap"; can be 1 to 100 (instant death after the delay)
Player -> stopSap n - n defines the health healed upon stopping the sap loop; can be 0 to the player's previous health amount (the HP they had before they were being sapped)
This can be used for a variety of things, such as:
[li]Making players "bleed" after they run into a harmful object. This allows them to try and get help before they completely die.[/li] [li]Making a custom thirst/heat/food/etc feature for any RP, where players will stop losing HP when in towns, and must find food/heat/water (bricks or items that would heal them) to stay alive.[/li] [li]Adding realism to obstacle courses, or simply making them more challenging[/li] [li]Making poisons[/li] [li]Putting time pressure on escape games[/li] [li]Your own personal amusement[/li] | |
Supported Games: | Blockland v20, Blockland Rebuilt | Version: | v1 | Filesize: | 860 B | Filename: | Event_SapHealth.zip | Total Downloads: | 3 | Ratings: | | |
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