Details 
Title: SapHealth Output Events
Summary: Why am I bleeding so much?
Author: Niliscro, Truce
Submitted By: HansonBot
Date Submitted: Wed Aug 11, 2010 7:27 pm
Description: Two output events for the player. startSap and stopSap.
Made by Truce, suggested by myself.

Features
Player -> startSap x, n
- x defines the seconds inbetween losing health (and the initial delay); can be 1 to 60
- n defines the health lost per "sap"; can be 1 to 100 (instant death after the delay)

Player -> stopSap n
- n defines the health healed upon stopping the sap loop; can be 0 to the player's previous health amount (the HP they had before they were being sapped)

This can be used for a variety of things, such as:
    [li]Making players "bleed" after they run into a harmful object. This allows them to try and get help before they completely die.[/li]
    [li]Making a custom thirst/heat/food/etc feature for any RP, where players will stop losing HP when in towns, and must find food/heat/water (bricks or items that would heal them) to stay alive.[/li]
    [li]Adding realism to obstacle courses, or simply making them more challenging[/li]
    [li]Making poisons[/li]
    [li]Putting time pressure on escape games[/li]
    [li]Your own personal amusement[/li]
 

File Information 
Supported Games: Blockland v20, Blockland Rebuilt
Version: v1
Filesize: 860 B
Filename: Event_SapHealth.zip
Total Downloads: 3
Ratings:
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