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Admin Vehicle Spawner v7 to v7: * Added an option to RTB Pref Manager that will allow you choose whether or not only admins can ride. (Yay?) * Added an option to RTB Pref Manager to allow or disallow Admin Vehicle spawning. * Changed color of eject message. * All admin vehicles now have 'isAdminVehicle = true' applied to it. * Changed the spawn code so the code is much cleaner. (This may break non-offical admin spawner addons) * Coders can now use SpawnAdminVehicle(client, Vehicle_Datablock);. * 'creationTime' is now applied to vehicles. * Default Admin Vehicle color can now be set in RTB Pref Manager.
- Any bugs? Please file a bug report. | |
Admin Vehicle Spawner v7 to v6: * A vehicle is now loaded into the view when the GUI is opened. * Variables are now cleaned up on disconnect. * Client checks to prevent old, and broken Admin Vehicles add-ons from running. * Added a five second spawn delay to vehicle spawning.
- This update is considered a critical update to prevent crashing of your server. - Also, be sure to check out Truce's Vehicle Stereo mod on RTB as it would go great with this! | |
Admin Vehicle Spawner v7 to v5: * Now comes with a spawn GUI. | |
Admin Vehicle Spawner v7 to v4: * Changed package name to AdminVehicles. * Removed AdminVehicleArray_Add. * A slight impulse is now applied to ejected players. | |
Admin Vehicle Spawner v7 to v3: * You can now eject a player from any vehicle with /EjectPlayer playername | |
Admin Vehicle Spawner v7 to v2: * Server now checks for the right datablock when spawning a jet. (My bad) | | | |
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