Gamemode Zombie v5 to v5: 
*added tank model
*added space guy/anybody's pipe bomb
*added medkit
*added Pills, script thanks to space guy
*added slowdown for the survivor player as he's damaged
*added sounds for tank/witch
*added line of sight checks for bots
*added simple difficulty levels
*added a basic director for dynamic spawning of enemies
*added compatibility with tdm for friendly bots
*added icons finally
*added return to spawn option for zombies
*added ear rape for when you lose

*fixed propane tank a bit
*fixed friendly fire toggle
*fixed saving bugs with safehouses and colors for ammo crate
*fixed boomer so he doesn't explode on you if you're behind a brick

*integrated gui into the minigame gui

*removed jump sound, finally
*some other thin
 

Gamemode Zombie v5 to v4: 
*added hunter pounce
*boomers exploding attack now blinds you and attracts zombies
*added zombie team support, zombies will team up against nazis, sharks will kill zombies etc
*added isGoodGuy variable for helper ai that won't attack or harm you.
*Various bug fixes
*probably added some huge mind bending bug that will haunt me forever.
*argghhhhh
 

Gamemode Zombie v5 to v3: 
*Fixed long load time for zombies
*added support for space guy's invisibility watches
*Meleeing someone who is being strangled now frees them
*Fixed most console spam glitches.
 

Gamemode Zombie v5 to v2: 
*Fixed f8/f7
 


Service revived by the B4v21 Team.
Designed by Vjacheslav Trushkin and modified by RTB.