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Gamemode Zombie v5 to v5: *added tank model *added space guy/anybody's pipe bomb *added medkit *added Pills, script thanks to space guy *added slowdown for the survivor player as he's damaged *added sounds for tank/witch *added line of sight checks for bots *added simple difficulty levels *added a basic director for dynamic spawning of enemies *added compatibility with tdm for friendly bots *added icons finally *added return to spawn option for zombies *added ear rape for when you lose
*fixed propane tank a bit *fixed friendly fire toggle *fixed saving bugs with safehouses and colors for ammo crate *fixed boomer so he doesn't explode on you if you're behind a brick
*integrated gui into the minigame gui
*removed jump sound, finally *some other thin | |
Gamemode Zombie v5 to v4: *added hunter pounce *boomers exploding attack now blinds you and attracts zombies *added zombie team support, zombies will team up against nazis, sharks will kill zombies etc *added isGoodGuy variable for helper ai that won't attack or harm you. *Various bug fixes *probably added some huge mind bending bug that will haunt me forever. *argghhhhh | |
Gamemode Zombie v5 to v3: *Fixed long load time for zombies *added support for space guy's invisibility watches *Meleeing someone who is being strangled now frees them *Fixed most console spam glitches. | |
Gamemode Zombie v5 to v2: | |
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