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Blockland Rebuilt v2.25 
Tue Jul 29, 2025 9:46 am
> Game: Fixed occasional crash when spawning into a server.
 

Blockland Rebuilt v2.24 
Thu Jul 10, 2025 12:17 pm
> Console: Switching between old and new console now transfers input box history.
> Game: Fix not setting working directory correctly.
> Game: Move crash handler init to the very start.
> GameConnection: Fix random crash upon spawning. #TorqueThings
> GuiShapeNameHud: Use profile color table.
> GuiTextEditCtrl: Exposed TS methods to edit history entries.
> Misc: Fix variables for 'whereis' function not getting initialized
> OctTree: Don't regenerate unrendered buffers.
> OctTree: Fix some logic errors when outsourcing buffers.
> Options: Fixed 'Use Old In-Game Console Style' not working.
 

Blockland Rebuilt v2.23 
Tue Mar 25, 2025 9:23 am
> Player: Revert new player prediction code.
 

Blockland Rebuilt v2.22 
Mon Mar 24, 2025 11:15 am
> AIPlayer: Remove 'NeverUnscope' and 'ScopeAlways' flags.
> GLVideo: Remove gamma control, use GLEW function pointers.
> GameProcess: Do not process objects if we don't need to.
> Player: Continue processing physics even if lagging.
> Player: Remove unnecessary ScopeAlways netflag.
> ShapeBase: Re-try mounting object every tick if mount object is not found.
> fxLight: Do not get added to the process list.
 

Blockland Rebuilt v2.21 
Fri Mar 21, 2025 3:55 pm
> CrashHandler: Try not to create crash reports when unknown exceptions occur.
> GameConnection: Fix crash when trying to read control object packet before scoping it.
> Player: Speculative fix for GuiShapeNameHUD crashes.
> Player: Speculative ghosting fix.
 

Blockland Rebuilt v2.20 
Wed Mar 19, 2025 8:52 pm
> GuiMLTextCtrl: Fix bitmaps not rendering before text.
> wrenchSoundDlg: Apply more fixes for pitch control.
 

Blockland Rebuilt v2.19 
Tue Mar 18, 2025 8:45 pm
> AudioEmitter: Add pitch support.
> AudioEmitter: Fix 'mute music' button not working.
> AudioEmitter: Fix 'mute music' button not restarting music when unmuted.
> Game: Add the ability to set pitch for music bricks.
> Localization: Update localization files.
> Misc: Added new argument to mFloatLength to truncate unnecessarily long floats.
> Particles: Fix brick particle emitters not emitting particles for certain types of particles.
> Projectiles: Speculitive fix for mysterious crashes.
> Textures: Fix crash when failing to download bitmaps.
 

Blockland Rebuilt v2.18 
Mon Mar 17, 2025 12:13 am
> Projectiles: Removed instantiation code.
> Textures: Fix crash when failing to download bitmaps.
 

Blockland Rebuilt v2.17 
Sun Mar 16, 2025 7:55 pm
> Projectile: Stop clearing explosions on projectile deletion. Fixes random crashes.
 

Blockland Rebuilt v2.16 
Mon Mar 03, 2025 1:31 pm
> Prints: Fix BrickBuffers not loading when joining a game.
 

Blockland Rebuilt v2.15 
Sun Mar 02, 2025 1:18 pm
> ActionMap: Fix crash when trying to parse an invalid accelerator.
> Bricks: Fix crash in 'getGenericBrickData' console command.
> Bricks: Fix crash when loading tutorial twice in a row.
> ChangeMapListGui: Convert into a category list.
> ChangeMapListGui: Fix map preview not respecting aspect ratio.
> CrashHandler: Fix crash when uploading crashlog.
> Engine: Tweener class for SimObjects.
> GuiCategoryListCtrl: Add column support.
> GuiMLTextCtrl: Update 'bitmap' tag to support new stuff - See below.
> Misc: Add 'isValidURL' console function.
> Misc: Add 'rain.png', 'water_splash.jpg' to default files.
> Misc: Fix screwing up 'http://' and 'https://' filepaths when enforcing forward slashes.
> Misc: Fix stripMLControlChars not filtering out <bitmapk>.
> Misc: Typing 'crash' into the windows console terminal will crash the game, regardless of if the game is frozen.
> OctShadows: Fix shader issues.
> Player: Setting 'isInvulnerable' to 'true' will make the player invulnerable. If you can spell it right
> Prints: Add safeguard against loading too many prints.
> Prints: Chunked StaticBrickNetEvent up so it doesn't destroy the print table.
> Prints: Incremented max print count from 1024 to 2048.
> Projectile: Cancel client-side explosion if the projectile was deleted before it finished.
> Projectiles: Fix server-sided explosion when a projectile is told to bounce / delete / etc. via brick events.
> Renderer: Don't initialize OpenGL twice.
> TextureManager: Fix white square when finishing downloading images.
> ThreadedDownloading: Fix crash when failing to connect to a URL.
> URLSupport: Fix URL support spamming errors in console.

New bitmap tag formatting:
<bitmap:bitmap_url>
<bitmap:bitmap_url:keep_aspect_ratio>
<bitmap:bitmap_url:dst_w:dst_h>
<bitmap:bitmap_url:dst_w:dst_h:keep_aspect_ratio>
<bitmap:bitmap_url:src_x:src_y:src_w:src_h>
<bitmap:bitmap_url:src_x:src_y:src_w:src_h:keep_aspect_ratio>
<bitmap:bitmap_url:src_x:src_y:src_w:src_h:dst_w:dst_h>
<bitmap:bitmap_url:src_x:src_y:src_w:src_h:dst_w:dst_h:keep_aspect_ratio>

Where:
[bitmap_url] = The filepath/URL to use. Supports URLs that start with http:// and https://.
[dst_w] = The width to display the bitmap at.
[dst_h] = The height to display the bitmap at.
[src_x] = The X position in the image to draw.
[src_y] = The Y position in the image to draw.
[src_w] = The width in the image to draw.
[src_h] = The height in the image to draw.
[keep_aspect_ratio] = 1 or 0. Re-calculates the display width and height of the resulting image to maintain the input aspect ratio.

You can also replace 'bitmap' with 'bitmapk' to force it to be on a new line.
 

Blockland Rebuilt v2.14 
Mon Dec 30, 2024 11:19 am
> CURLObject: Fix very obscure memory leak possibility.
> Crash Reporter: Implement new crash reporter!
> DirectInput: Don't reload the DInput8 DLL if it's already loaded.
> GameInterface: Immediately process events rather than queueing them.
> GuiButtonBaseCtrl: Add safeguards for alt command.
> GuiCheckBoxCtrl: Add 'canBeSetWhileInactive' and 'stateOn'.
> GuiDefaultControlRender: Allow color-shifted rendering.
> GuiMLTextEditCtrl: Add 'validateCommand' field.
> GuiTabPageCtrl: Allow color shifting tab buttons.
> GuiTextCtrl: Fix crash when calling 'setTextID' without a default text parameter.
> HelpDlg: Fix locale-specific help files not loading.
> Localization: Fix crash when fetching keybinds in strings.
> Localization: Updated localization files (English, French) (Thanks @ Localizers).
> Misc: Update default BlockTabBookProfile font colors.
> Platform: Remove window border rounding.
> TSShapeInstance: Fix crashes with badly made models.
> Text: Add new text fx.
> fxLight: Add render distance limit.
 

Blockland Rebuilt v2.13 
Wed Nov 13, 2024 3:11 pm
> Bricks: Fix planted bricks not appearing if you place one far away from the octtree.
> Bricks: Performance improvement.
> GuiControl: Fix LocaleObject not being set for add-ons.
> GuiControl: Implement 'getLargestChildX' and 'getLargestChildY'.
> GuiMLTextEditCtrl: Fix not being able to edit text.
> HelpDlg: Fix locale-specific help files not loading.
> LocaleObject: Add 'getLanguageInternalName' method.
> LocaleObject: Add 'getLocalePath' method.
> MainMenuBuildShowcase: Add option to toggle main menu screenshots.
> Misc: Add 'GetCurrentLocaleInternalName'.
> Misc: Add 'bool sort' argument to 'find' and 'whereis' functions.
> Misc: Fix 'find' and 'whereis'.
> Misc: Fix 'formatDateTime' incorrectly formatting dates earlier than 2010.
> Net: Fix ghosting issues when redeclaring an existing datablock.
> OptionsDlg: Dynamic advanced options scroll.
> Player: Disable being unghosted for now.
> TSShapeInstance: Fix crashes with stupidly made models.
> joinServerDlg: Automatically disconnect from server if hosting / connected.
> mainMenuGui: Move loading screenshots into its own function
 

Blockland Rebuilt v2.12 
Mon Sep 30, 2024 5:23 pm
> Add-Ons: Updated RTB to use Canvas.getExtent instead of getRes. Thanks Erika
> Bricks: Fix unforseen bug with brick meta which caused spammed lines in bls files.
> Bricks: Fixed bricks dying too slowly when FPS is too low.
> Bricks: added fakedeath effect back. kenko
> Font: Added bold & italic options to font rendering.
> GuiCategoryListCtrl: Added pinned capabilities.
> GuiCategoryListCtrl: Bold text support, sort subchildren, new featureset.
> GuiCategoryListCtrl: Fixed incorrect sizing.
> GuiCategoryListCtrl: Updated for new 'start a game' dialog.
> GuiContextMenuCtrl: Added 'getItemCount' console method.
> GuiMLTextCtrl: Add '<h1>', '<h2>', '<h3>', '</h1>', '</h2>', '</h3>', '<font:Name>', '</color>', '</just>', '<b>', '</b>', '<u>', '</u>', '<i>', '</i>', '<size:#>', '</size>', '<ss>' and '</ss>'.
> GuiMLTextEditCtrl: Fix not being able to edit text.
> GuiTextEditCtrl: Children are now rendered.
> GuiTextEditCtrl: Fixed variable being set on creation.
> Misc: Add 'AddBind' and 'KAddBind' to default scripts.
> Misc: Added backtrace to getSubStr.
> Misc: Fixed incorrect behavior of strcmp, stricmp, strnicmp console functions.
> Misc: Implement 'isInt' console function.
> Misc: Rebuilt Plate is now pinned by default.
> Misc: Replaced stupid code regarding eventing tag whitelist with awesome code.
> Misc: Update Localization Files.
> Resource Manager: Force downloaded files to load first (in certain directories).
> StringArray: Add 'swap' method.
> UI: Added option for toggling between old and new console.
> UI: Fix ColorManager showing two default colorsets.
> UI: Integrated Client_WindowedConsole.
> UI: Many updates to AddonsGui.
> UI: Unfinished start mission maplist changes.
> startMissionGui: Added GIF support for mission preview.
> startMissionGui: Finalize new layout.
> startMissionGui: Finalize new mission list.
> startMissionGui: Fix being able to click "Internet" and "LAN" options in demo mode.
> startMissionGui: Localize new content.
> startMissionGui: Rework math for maximizing the window.
 

Blockland Rebuilt v2.11 
Fri Aug 30, 2024 9:37 am
> startMissionGui: Fix 'Game Modes' tab not displaying properly.
> startMissionGui: Fixed being stuck in 'Game Modes' mode if you close it and re-open it.
 

Blockland Rebuilt v2.10 
Fri Aug 30, 2024 9:12 am
> AIPlayer: Added steering capabilities & restored shooting functionality.
> AIPlayer: Fixed not floating up when in water sometimes.
> CDN: Added 'addUINamesToDataBase' and 'lookupFileNameForUIName' console functions.
> Canvas/DGL: Implemented GUI scaling (Thanks vitawrap!).
> Console: Better event limit.
> GuiBitmapBorderCtrl: Render children before the border, like Blockland. If you want to render children AFTER the border (which is default for Torque), set renderChildrenAfterUs to 'true'.
> GuiCanvas: Upgrade 'ShowThingsUnderMouse' console function to show the GUI control with the mouse control.
> GuiSliderCtrl: Added 'prefix', 'suffix' and 'truncateLen' fields.
> GuiSliderCtrl: Fix 'snap' not working when 'ticks' is set to the very arbitrary limit of 2 or lower. I hate Torque.
> Input: Fixed cursor being centered after unlocking window.
> Interiors: Removed low-res texture rendering when far away from interiors.
> KeyGui: Fixed 'Cancel' button not changing text when the game is already unlocked.
> Misc: Add 'isHostingServer' and 'isConnectedToServer' functions.
> Net: Players can now connect via LAN to unlocked LAN servers without a key.
> OptionsDlg: Removed 640x480 resolution.
> Platform: Remove all 3Dfx/V2 code.
> Sun: Check if day cycle is enabled before adjusting sun.
> ThreadedDownloading: Fixed download thread calling the 'queue next' function which starts another download thread.
 

Blockland Rebuilt v2.9 
Sat Jun 15, 2024 4:10 pm
> AssetManager: Remove 'snapshotGameAssetsOld' command.
> Auth: Detect stupid keys.
> Clients: Add the ability to forcibly not ghost to some clients.
> Console: Attempted to fix crash for wine users.
> Credits: Update credits.
> Downloader: Fix refusing to create a path
> Engine: Add 'getSubStrJS' and 'uGetSubStrJS'.
> Engine: Add 'isDirectory'.
> Engine: Added global trust list to protected list.
> Engine: Allow executing editor scripts in demo mode.
> Engine: Fix another buffer overflow.
> Engine: Made Platform::createPath recursive.
> Engine: Remove telnet code.
> GUI: Added 'ShowThingsUnderMouse' console command. This allows you to see all GUI elements underneath your cursor.
> Game: Added 'plantError_Teams'.
> Game: Fix crash when calling 'isFile' with a blank string.
> Game: Switched all auth-related schedules to use scheduleNoQuota.
> GuiAnimatedBitmapCtrl: Fixed 'mBitmapNameID' not being initialized.
> GuiButtonBaseCtrl: Fix sounds not being pitched.
> GuiContextMenuCtrl: Fix crash when closing the context menu.
> GuiTSShapeCtrl: Fix renderer not using node customizer.
> Images: Fix a few stupid gif subformats.
> LocaleStringDrawer: Fix centered text. Again.
> NetObject: Add 'autoScope' and 'scopeAlways' variables that you should define in the object declaration if you want them to not be scoped automatically.
> Player: Add ::setCanJet and ::getCanJet to Player class.
> SimObject: Fix automatic scoping for objects with restricted ghosting.
> Text: Fix center justified text not being centered correctly.
> UI: Fix position and extent of the 'Post to master server' blocker.
> UI: Fixed paintcan not showing all FX colors.
> ZipArchive: Fix being unable to open zip files with comments in them.
 

Blockland Rebuilt v2.8 
Mon May 20, 2024 6:54 pm
> Add-Ons: Add Locale_French (Thanks vitawrap!)
> Add-Ons: Add Locale_Spanish (Thanks Kokonut!)
> Bricks: Included 'octRebuild();' command in release.
> CURLObject: Add 'getState' method.
> Credits: Update credits.
> Engine: Fix a bunch of overflow exploits.
> Game: Added global trust system.
> Game: Added messagebox queue system.
> GuiBitmapButtonCtrl: Fixed being unlocalizable.
> GuiBitmapCtrl: Fixed fallback image path not being used if bitmap ID doesn't exist.
> GuiBitmapCtrl: Implemented strict rules between having a localized bitmap and an unlocalized bitmap.
> Interiors: Add safeguards for badly compiled maps.
> Interiors: Implement Tribes 2 loading schema for version 43 interiors.
> Localization: Add 'GuiLocaleRightTextProfile' profile.
> Localization: Add localization entries for plant errors.
> Localization: Added 'IsBitmapIDLocalized' and 'IsStringIDLocalized' console functions.
> Localization: Fix 'GetLocaleBitmapPath' and 'GetLocaleString' returning part of the string buffer when not supplied with a second argument.
> Localization: Fix 'UI_LOADING_MISSION' locale string not showing up.
> Localization: Fix 'UI_WRENCH_NONE' locale string not showing up.
> Localization: Fix GUI elements not updating when locale is changed.
> Localization: Fix crash on close related to localization objects.
> Localization: Fix issues with remap names not being displayed correctly.
> Localization: Fixed 'NONE' image in avatar menu being unlocalizable.
> Localization: Make more space for strings in various GUIs.
> Localization: Updated localization files.
> Memory: Stop using Torque's memory manager.
> Net: Remove ChunkedNetPackets (experiment).
> Server: Switched all auth-related schedules to use scheduleNoQuota.
 

Blockland Rebuilt v2.7 
Sat Apr 20, 2024 10:04 am
> AIPlayer: Copy head rotation to mounted object.
> Bricks: Included 'octRebuild();' command in release
> CDN: Optimize the asset manager's hashing function.
> Exception Handler: Show more context.
> Game: Fix client-side mounted object not returning velocity.
> Game: Fixed mid-game datablocks causing crashes.
> Memory: Stop using Torque's memory manager.
> Particles: Fix incorrect visuals on particles.
> PhysX: Disable PhysX code until I can figure out why it isn't working.
> Projectiles: Fix Bounce event.
> Projectiles: Fixed stationary projectiles exploding despite not being set to.
> Projectiles: Stop moving when it has no bounce velocity.
> Vehicle: Add UIName whitelist for stupid camera math.
> Vehicle: Add to uiname whitelist.
> Vehicle: Fix vehicles' camera being stuck when an AIPlayer is mounted.
 

Blockland Rebuilt v2.6 
Sun Mar 31, 2024 11:45 am
> GUI: Implement 'getMinVisibleDistanceLimit' and 'getMaxVisibleDistanceLimit'.
> Game: Added 'whereis' function.
> Game: Made 'find' function more robust.
 

Blockland Rebuilt v2.5 
Sat Mar 30, 2024 12:57 am
> Bricks: Fix animation color always being white.
> Bricks: More ultimate optimization.
> Bricks: Stop rendering bricks that aren't on screen.
> Crash Handler: Add memory metrics to crashlog.
> Game: Added 'getAllocatedMemoryUsage', 'getUnallocatedMemoryUsage', 'getTotalMemoryUsage'.
> Game: Added helper function 'getCommaNumber'.
> Game: Added memory metrics.
> Game: Change window title.
> Game: Fixed bug where metrics string would show up as a number.
> Game: Increase max view distance from 1,000 to 12,000.
> Game: Update metrics command to remove GLEnableMetrics call.
> GuiConsoleTextCtrl: Increment buffer size from 256 to 512.
> Net: Add safety nets for events.
> Renderer: Replaced slow Con::getVariable call in FrustrumCuller::init.
> ShapeBase: Add thread check to updateThread.
> fxLight: Stop testing LOS even if offscreen.
 

Blockland Rebuilt v2.4 
Mon Mar 11, 2024 10:36 am
> Bricks: Fix issue where ghost brick would disappear when moving around.
> Misc: Fixed getOSLong and getOSShort always reporting 'Windows 8'.
 

Blockland Rebuilt v2.3 
Tue Feb 27, 2024 9:41 pm
> GuiControl: Fixed issue with setting .extent where if you do not provide the height, it will not set the width.
> GuiControl: Fixed issue with setting .position where if you do not provide the Y pos, it will not set the X pos.
> GuiControl: Fixed more bugs related to setting 'extent' and 'position'.
> Localization: Fixed crash when booting the game with no Locale add-on.
> Game: Disable torque memory debugging. Lol
 

Blockland Rebuilt v2.2 
Sun Feb 04, 2024 2:46 pm
> Add-Ons: Included new version of RTB
> Bricks: Added more optimizations.
> Console: Fix input not being accepted if the console isn't in multithread mode.
> Font: Fixed crashes related to drawing null strings.
> GIF: Changed minimum delay on GIFs from 10ms to 1ms.
> Game: Add '/clearMusic' command.
> Game: Added 'getURLProtocol', 'getURLDomain', 'getURLPort', 'getURLPath', 'getURLQuery' and 'getURLFragment'.
> Game: Added 'strMatch'.
> GuiBackgroundCtrl: Added 'keepCached'.
> GuiBackgroundCtrl: Fixed navbuttons not being clickable sometimes.
> GuiCheckBoxCtrl: Fixed 'command' being called twice when being clicked on.
> GuiControl: Added safeguard against crash when calling command.
> GuiControl: Fixed issue with setting .extent where if you do not provide the height, it will not set the width.
> GuiControl: Fixed issue with setting .position where if you do not provide the Y pos, it will not set the X pos.
> Misc: Added 'GuiModalessProgressProfile' default profile.
> Misc: Added 'GuiTextCtrl::getTextSize', 'getTextSizeFromFont' and 'GuiControlProfile::getTextSize'.
> Misc: Converted 'ord' and 'chr' functions to support UTF8.
> Misc: Fixed CURLObject::disconnect not actually disconnecting it.
> Misc: Fixed Torque memory manager to work with x64.
> Misc: Fixed closing tags for missionDownload strings.
> Misc: Reduce memory profile on startup.
> ShapeBase: Sequences can now be played from a start position to an end position at a specific speed.
> StringArray: Added findIndex method.
> TorqueScript: Fixed incorrect line numbers in script errors.
> Triggers: Fixed onTickTrigger not being called for every object.
 

Blockland Rebuilt v2.1 
Thu Sep 28, 2023 12:27 am
> Console: Fixed lines being duplicated.
> Events: You can now use 'setVehicle', 'respawn' and 'respawnVehicle' from 'OnRelay'.
> ExceptionHandler: Change mini dump type to be more descriptive.
> Font: Fixed crash trying to render invisible glyphs.
> Font: Remove a few unnecessary errors.
> GUI: GuiControl's 'locale' field can now be fed a relative filepath.
> GUI: Updated BlockWindow.png to have disabled buttons.
> Game: Fixed clantags appearing incorrectly in chat.
> Game: Forcibly set current working directory to exe's path on startup. Can be disabled with '-portable' arg.
> GuiControlProfile: Added 'disabledButtons' field.
> GuiWindowCtrl: Button positioning improvements.
> MLText: Added 'getSanitizedTextIDArg' function.
> MLText: Fixed not being able to use more than one argument in textid tag.
> Misc: Added 'uGetSubStr', 'uStrLen' and 'uStrPos' for UTF8 strings.
> Misc: Fixed not being able to join lan servers in demo mode.
> Misc: Remove debug messages from GuiControl's position and extent setters.
> Net: Remove debug message.
> Scripts: Update missionDownload.cs to use textid tag.
> Update Localization Files
 

Blockland Rebuilt v2 
Mon Sep 25, 2023 10:02 pm
> Add-Ons: Localized Bot_Hole.
> Add-Ons: Updated Client_MissionEditor.
> Console: Fixed infinite loop when displaying console lines.
> Credits: Revert astro's name in the credits to original.
> ExceptionHandler: Fixed crash in crash handler.
> Font: Added fallback fonts.
> Font: Fixed some text characters not displaying at all.
> Font: Fixed unicode characters not showing up in chat correctly.
> GFont: Update version to invalidate old 'uft' font caches.
> GUI: Added 'GuiPaneProfile' to main scripts.
> GUI: Implemented 'addLocalized' for GuiPopUpCtrl.
> GUI: Redid text truncation / scrolling implementation for a bunch of GUI classes.
> GUI: Repositioned several controls to fit better with localization.
> Game: Add LocaleGroup simset.
> Game: Fixed chatWhiteListFilter removing unicode.
> GuiCustomSceneCtrl: Added 'pos' arg to setThreadSequence.
> GuiCustomSceneCtrl: Fixed depth buffer issue related to drawing the sky.
> GuiInspector: Fixed rare crash when selecting certain stuff.
> GuiPopUpCtrl: Fixed localization changes not affecting selected text.
> GuiTextCtrl: Text can now be truncated.
> GuiTextListCtrl: Added 'addLocalizedRow' and 'setLocalizedRowById'.
> GuiWindowCtrl: Made window text fit better.
> Lib: Fixed crash where libJpeg loads an invalid jpeg.
> Lib: Removed intentional crash code from OpenAL lib.
> Localization: Localized every GUI in the game (Shoutout to Erika for helping massively with this).
> Localization: Added 'LEGACY' rendering option for several GUI types.
> Localization: Implemented 'GetSuitableLocaleObject' function.
> Localization: UTF8 strings now display correctly.
> MLText: Made it possible to include new lines in default text for textid tags.
> Misc: Fixed Torque's CPU info method to work for x64-bit (by replacing it).
> Misc: Fixed rare crash in StringBuffer.
> Net: Attempted to address the ChunkedNetEvent issue.
> OctShadows: Remove debug text from release build.
> Options: Add option to disable console on startup.
> ShapeBase: Implemented 'getThreadCount', 'getThreadSequenceName', 'getThreadSequencePos', 'getThreadSequenceSpeed', 'isThreadPlaying' and 'isThreadPlayingForward'.
> GuiTextEditCtrl: Added Ctrl+A functionality.
> TorqueScript: Added '\u' escape sequence for unicode.
> GUI: Set GuiRadioProfile's default textOverflow value to 'truncate'.
 

Blockland Rebuilt v1.9 
Sat Sep 09, 2023 12:34 pm
**HOT PATCH**
> Bricks: Fixed crash with certain brick packs.
 

Blockland Rebuilt v1.8 
Sat Sep 09, 2023 11:33 am
> Add-Ons: Added 'Client_RealBrickIcons'.
> Add-Ons: Fixed SpawnSphere ray height on Map_RebuiltPlate.
> AssetManager: Changed progress bar update rate.
> Bricks: Add default BLS feature for bot holes.
> Bricks: Added allocation safeguard to fxBrickBatcher.
> Bricks: Decreased amount of render buffers generated.
> Bricks: Fixed memory leak issues regarding the brick hole / bump / block system.
> Bricks: Removed demo brick limit restriction.
> Bricks: Switched in-game brick datablocks to use the new system.
> Bricks: Tweaked the allocation size for BrickBuffers.
> CURL: Initialize libCURL with torque memory management functions.
> Camera: Fixed incorrect setOrbitMode behavior (Thanks vitawrap).
> ChunkedNetEvent: Attempted to fix disconnection issues.
> Crash Handler: Fixed uselessness.
> GBitmap: Fixed non-pow2 GIFs not being resized with all frames intact.
> Game: Implemented 'UploadAllCrashLogs' for dedicated servers.
> Graphics: Fixed GIF mipmapping.
> Graphics: GIFs are now affected by timescale.
> Graphics: New GIF animation tick method.
> GuiButtonBaseCtrl: Implemented callback 'onMouseLeave'.
> GuiControl: Implemented 'setScriptClassName' and 'setSuperClassName'.
> Libraries: Stop using MSPlatformSDK.
> Misc: Fixed 'VectorLerp' function using incorrect args.
> Misc: Implemented 'VectorCreateFromAzimuthElevation'.
> OctBatcher: Fixed crash when disabling OctBatcher rendering.
> OctNode: Implement min buffer-able OctNode limit.
> OctNode: Removed cleanup code for OctRenderBuffer.
> OctRenderBuffer: Fix oversight related to allocating GPU memory.
> OctTree: Fix crash when disabling translucent drawing.
> OctTree: Handle OctNode allocation with a DataChunker.
> OctTree: Implemented 'octSetMinBufferableLevel'. '0' = Least optimized / Most stable, '4' = Most optimized / Least stable
> Prints: Implemented 'getPrintTextureCount'.
 

Blockland Rebuilt v1.7 
Wed Aug 23, 2023 3:34 pm
> Add-Ons: Added 'Client_MainMenuBuildShowcase'.
> Addons: Updated descriptions of Bot Hole add-ons to be unique.
> AssetManager: Added console progress bar to snapshotGameAssets.
> Audio: Fixed music volume slider.
> Bricks: Force brick filenames to be transmitted regardless of being generated or not.
> ChunkedNetEvent: Fixed instability (hopefully).
> Engine: Fixed ConVars' OnChanged callbacks being sent invalid datatypes.
> Game: Added '$Pref::Video::FrameLimit'.
> Game: Added '-consoleNoThread' argument.
> Game: Added crash handler.
> Game: Implemented new .BLS features.
> Game: Multi-threaded the Windows Console. Can be disabled with '-consoleNoThread'.
> Graphics: Added the ability to load .GIF images.
> GuiBackgroundCtrl: Fixed incorrect aspect ratio calculation.
> GuiBackgroundCtrl: Mouse is now properly locked when navbar is open.
> GuiCustomSceneCtrl: Added the ability to display bricks.
> GuiCustomSceneCtrl: Added free-cam (Ctrl + LMB). Leave this mode by right clicking.
> GuiCustomSceneCtrl: Added skybox rendering.
> GuiCustomSceneCtrl: Fixed issue where setting a brick's print texture wouldn't update it.
> GuiCustomSceneCtrl: Make zooming feel smoother.
> GuiScrollCtrl: Fixed crash when bitmap array is too small.
> Input: Added 'MOUSE4' and 'MOUSE5' support.
> MLText: Added 'outlinea' tag for transparent outlines.
> MLText: Fixed more stripMLControlChars oversight (kill me).
> Misc: Set default frame limit to 300.
> Misc: Added TorqueScript functions to help with Box3F calculations.
> Misc: Fix datablocks not being updated mid-game via updateDependencies.
> Misc: Fixed NaN crash with fxFoliageReplicator.
> Misc: Fixed fileCopy not working for files inside zips.
> Misc: Implemented 'getRandomF'.
> Misc: Implemented 'mInt2Hex'.
> Misc: Remove weird 'ChunkMap' thing (it didn't seem to do anything but allocate a bunch of memory on startup).
> Misc: Set default AA setting to '8x MSAA'.
> Misc: Updated error.dts (Thanks butta!).
> ObjectAnimator: Added 'customcall' animation type.
> ObjectAnimator: Move Tick call to Platform::process.
> Options: 'Fullscreen' is now forcibly unticked when 'borderless' is ticked to avoid confusion.
> RTB: Fixed oversight that caused a crash in-game when opening the overlay.
> Shaders: Fix shaders for new GBitmap method.
> ShapeBase: Add pitch parameter to 'playAudio' method.
> TextEdit: Fixed bug where 'LANName' would always be 'Blockhead'.
 

Blockland Rebuilt v1.6 
Thu Aug 03, 2023 9:36 pm
> Game: Fix events not working.
> Game: Fixed being flashed incorrectly.
 

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Service revived by the B4v21 Team.
Designed by Vjacheslav Trushkin and modified by RTB.