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Title: | Output Event - set2DCamera | Summary: | Platforming! | Author: | Electrk | Submitted By: | HansonBot | Date Submitted: | Tue Jul 09, 2013 9:59 pm | Description: | This add-on adds a set2DCamera client event that makes a camera follow the player like in 2D platformers.
There are three parameters for this event:
Direction
North - Makes the camera face north South - Makes the camera face south East - Makes the camera face east West - Makes the camera face west None - Makes the player go back to the normal view
Pitch
Basically how high the camera is angled. Lowest is -360, highest is 360. Default is 5.
Distance
Basically how far away the camera stays from the player when not obstructed by an object. The maximum distance is 25, the closest is 5. Default is 10.
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Playertypes
This add-on has support for 2D playertypes. It uses the following tagged fields:
is2DPlayer (boolean) cameraDirection2D (0-3, which direction the camera faces) cameraPitch2D (what pitch the camera has) cameraDistance2D (how far away the camera is)
If cameraDirection2D is undefined, $Pref::Server::2DCameraPlayerDirection (changeable via RTB Prefs or manually), is used. If cameraPitch2D is undefined, $Pref::Server::2DCameraPlayerPitch (changeable via RTB Prefs or manually), is used. If cameraDistance2D is undefined, $Pref::Server::2DCameraPlayerDistance (changeable via RTB Prefs or manually), is used.
There are four default playertypes: one for each direction.
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There are also /set2DCamera direction pitch minDist and /resetCamera commands for admins. These can be disabled with RTB Prefs or manually with $Pref::Server::2DCameraUseCommands | |
Supported Games: | Blockland v20, Blockland Rebuilt | Version: | v2 | Filesize: | 2.32 kB | Filename: | Event_2DCamera.zip | Total Downloads: | 9 | Ratings: | | |
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