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Title: | Variable Replacers | Summary: | More variables that you know what to do with | Author: | Boom | Submitted By: | HansonBot | Date Submitted: | Sun Mar 20, 2011 11:47 pm | Description: | Description: Shit-ton of variable replacers RTB Prefs: None Other: - Over 40 variable replacers!
Remaining add-on from my "Spring Break Madness" event.
Full List of Variable Replacers:
<var:pl:rHealth> Player's rounded health <var:pl:rEnergy> Player's rounded energy <var:pl:yaw> Player's yaw/rotation/azimuth (Left-Right) <var:pl:pitch> Player's pitch (Up-Down) <var:pl:pos> Player's position <var:pl:posx> Player's position on the x axis <var:pl:posy> Player's position on the y axis <var:pl:posz> Player's position on the z axis <var:pl:state> Player's state <var:pl:isPassenger> boolean for if the player is mounted <var:pl:isDriver> boolean for if the player is driving <var:pl:altFire> boolean for if the player is using alternative fire <var:pl:veHealth> Player's vehicle's health <var:pl:veDamage> Player's vehicle's damage <var:pl:veMaxHealth> Player's vehicle's max health <var:pl:veDatablock> Player's vehicle's datablock (UI Name; like "Jeep") <var:pl:weDamage> Player's weapon's direct damage <var:pl:weRadiusDamage> Player's weapon's radius damage <var:pl:weDamageRadius> Player's weapon's damage radius <var:pl:weSpeed> Player's weapon's bullet speed <var:pl:weArc> Player's weapon's bullet arc <var:br:pos> Brick's position <var:br:posx> Brick's position on the x axis <var:br:posy> Brick's position on the y axis <var:br:posz> Brick's position on the z axis <var:br:type> Brick's type (Flat, Special, Basplate, etc) <var:ve:speed> Vehicle's speed <var:ve:velx> Vehicle speed in the x direction <var:ve:vely> Vehicle speed in the y direction <var:ve:velz> Vehicle speed in the z direction <var:ve:pos> Vehicle's position <var:ve:posx> Vehicle's position on the x axis <var:ve:posy> Vehicle's position on the y axis <var:ve:posz> Vehicle's position on the z axis <var:ve:yaw> Vehicle's yaw/rotation/azimuth (Left-Right) <var:ve:pitch> Vehicle's pitch (Up-Down) <var:ve:trigger> Boolean for if the vehicle is being triggered (E-Brake) <var:gl:pi> Pi, nuff said <var:gl:simScond> Simtime in seconds <var:gl:simMinute> Simtime in minutes <var:gl:simHour> Simtime in hours | |
Supported Games: | Blockland v20, Blockland Rebuilt | Version: | v1 | Filesize: | 1.59 kB | Filename: | Event_VariableReplacers.zip | Total Downloads: | 14 | Ratings: | | |
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