- Now damages players mounted to turrets. - Removed the high/low damage system, replaced with a better dynamic system (vehicle makers, put playerDamage = "X"; in you vehicle's datablock for added support; this value represents the lowest possible value for a player to be damaged). - Impacts at a speed of 25 or less don't do damage; impacts of 75 or more kill the player. - Now supports vehicle, brick, and ground collisions.
Support Impact Damage v3 to v2:
- Fixed mounted turrets being damaged upon impact.