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40k Weapons - Imperial Guard v5 to v5: Fixed the boltgun knockback, which for some reason was set absurdly high. | |
40k Weapons - Imperial Guard v5 to v4: Meltagun range reduced Grenade Launcher RoF lowered by a lot Plasma gun and pistol RoF lowered Las-Weapons not working without T+T should be fixed now | |
40k Weapons - Imperial Guard v5 to v3: - Removed ammo (I can release the version with ammo if people ask enough) - Grenade Launcher Damage Increase - Meltagun now does extra damage at half range along with increased overall range - Meltagun now also fires a bit slower - Increased range on all las-weapons - Powerfist speed increase - Autogun and Autocannon now have shells that eject - Heavy Bolter is now more innacurate - Fixed lighting errors in models | |
40k Weapons - Imperial Guard v5 to v2: -Heavy Weapons --Heavy Bolter --Lascannon --Autocannon --Missile Launcher --Mortar -Autogun and Autopistol -Heavy Flamer -Lasgun damage increase -Power fist and chainsword animations -Green changed to grey | | | |
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