ModdingSupport.txt

	Modding the Swiss Army Gun is very simple.

	The function you need to create is as follows:

	function SwissArmyGun_MODENAME_CLASSNAME(%obj, %col, %pos)

	Where "CLASSNAME" is the name of the class of the object (Note that all types of
vehicles use "Vehicle", both AI and normal players use "Player", and Bricks just use
"Brick") and "MODENAME" is the name of the mode players will use in order to use your function.
You can use multiple classes with the same modename, as with the paint or wand functions
included by default with this mod. The arguments are, in order, the object that fired the Swiss
Army Gun, the object that was hit, and the position of the collision.

	You will then want to set the three global variables that are used with the tool:

	$SwissArmyGun::Mode_["MODENAME"] = "TargetClass1" TAB "TargetClass2" TAB "TargetClass3";
	$SwissArmyGun::ModeWelcome_["MODENAME"] = "WelcomeLine1" TAB "WelcomeLine2" TAB "WelcomeLine3";
	$SwissArmyGun::ModeNo[$SwissArmyGun::ModeCount++] = "MODENAME";

	The first variable is all of the classnames your mode uses, seperated by tabs or line
breaks. The second variable is the "welcome" message, which is sent to a client when they first
switch to your mode. The third variable is just the name of your mode, for use with the
/SAGhelp command.