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| Thu Jul 06, 2023 9:58 pm | > Audio: Implemented better music support. > AudioProfile: Added 'isMusic' field. > Bricks: Fixed oversight regarding sounds. > Bricks: If plant anim is disabled, immediately add to octnode. > Camera: Implemented getControlObject. > GUI: Moved vehicle control options to Controls tab. > GuiBitmapBorderCtrl: Fixed children objects being rendered underneath the GuiBitmapBorderCtrl. Thanks torque. Appreciate it. > GuiCustomSceneCtrl: Various QOL changes. > Misc: Added Support_Player_Persistence as a default add-on. > Misc: Implemented 'fileCopy'. > Misc: Implemented auto gamemode loading. > Misc: Removed download prefs. > Vehicles: Tweaked WheeledVehicle::SetDatablock. > WheeledVehicleData: Implemented getWheelOffset. > fxShapeReplicator: Remove todo messages. | | |
| Tue Jul 04, 2023 5:37 pm | > AssetManager: Overhauled asset manager. > AssetManager: Added ODM support for every class. > Misc: Fixed changing color of karts on RebuiltSpeedkart. > ODM: Implemented ObjectDependencyManager helper class. > Player: Fixed castRay normal being incorrect. > fxShapeReplicator: Now setup to have dependencies. | | |
| Mon Jul 03, 2023 3:13 pm | > EnvGui: Replace botched decompilation of EnvGuiServer::SetAdvancedMode causing several environment gui issues. > Maps: Initialize environment GUI on map change. > Player: Fakekilled bricks no longer affect the look animation. > Precipitation: Added setDropletHitBricks (doesn't work currently). | | |
| Mon Jul 03, 2023 12:51 pm | > Bricks: Added onReappear and onDisappear callbacks. > Bricks: Fixed sounds not playing. Again. > Maps: Removed Construct & Destruct in favor of Plate. > Misc: Added damagetype for lava. > Misc: Added HD bedroom preview. > Net: Fixed packets getting marked as 'ungaranteed' forever, causing clients to get stuck loading. > Net: Set minimum packet size to 500. > Particles: Added hack to fix glowing edgecase. > Player: Add methods to toggle collision. > Rain: Fixed incorrect rain params on Rebuilt Plate. > RebuiltPlate: Added new map preview. Thanks vitawrap > Sky: Added 'useOldMethod' compatibility variable. > Sky: Fixed crash when there is no environment map. > Trigger: Fixed player-trigger interaction again. > Vehicles: Hopefully fixed setDataBlock. > fxSunLight: Removed transparency override for black color. | | |
| Sun Jul 02, 2023 2:26 pm | > Bricks: Fix sound effect priority. > Bricks: Fixed ::castRay returning incorrect normal. > Bricks: Fixed lights not disappearing on non-rendered bricks. > Bricks: Fixed not being able to build on public bricks. > Bricks: Fixed onPlayerTouch hopefully for the last time. > EnvGui: Shadow color is now greyed now. > Internal: Added helper function Box3F::expand. > Misc: Added $Water::Kill support. > Misc: Added camera transform for Map_Bedroom's preview screenshot. > Misc: Replace Mr.Block's Slides with updated version. > NetObject: Added updateDependencies. > Particles: Fixed shapeimage alpha blending. > PhysicalZone: Added water type (for killwater). > Player: Fixed dust particles appearing on raycastless bricks. > Player: Tweaked item pickup detection. > Shapes: mEnergy and mDamage are no longer reset on new datablock. > Terrain: Remove debug message. > fxDayCycle: Rebuilt Plate checkover. > fxGrassReplicator: Setup to have dependencies. > fxSunLight: Setup to have dependencies. | | |
| Sat Jul 01, 2023 10:29 pm | > Bricks: Switched $Server::BrickCount to be an engine variable. > Bricks: Stopped 'change' sound effect from playing when planting a new brick. > Game: Tweaked AMD fix. > Misc: Added more exempt arguments to containerRayCast. > Misc: Added read-only console variables. > Misc: All brickcount references in main scripts now use getBrickCount(). > Misc: Support_Updater is no longer a crap-on. > Player: Fixed air control to not become rocket. > Triggers: Fixed not triggering on players. | | |
| Sat Jul 01, 2023 1:47 pm | > Game: Fixed brick collision being oriented incorrectly. > Grass: Grass is now colored. > Misc: Added fix for AMD GPUs. > Net: Fixed isLANaddress again. > Player: Fixed crouch not being preserved on datablock changes. > Player: Fixed touching triggers they should not be able to touch. | | |
| Sat Jul 01, 2023 11:37 am | > Game: Add Rebuilt Speedkart Gamemode. > Game: Add a bunch of default v21 add-ons. > Game: Fixed server crash when joining with min packet size. > Game: Update default add-ons list. > Maps: Removed Map_Halloween_Slate. > Maps: Rename Rebuilt Plate.mis to RebuiltPlate.mis. > Misc: Add Support_Updater to crapons list. > Misc: Fixed loadingbar text centering issue. > Misc: Remove modpath exclusions. > Net: Fixed crash when leaving server with chunked net events pending. > Net: Fixed incorrect isLANAddress edgecase. > Net: Remove debug lines. > Sky: Removed non-default sky add-ons. > Sun: Fixed elevation glue. > Weapons: Fixed nasty crash with projectiles having nan scale. | | |
| Fri Jun 30, 2023 4:18 pm | > Debris: Fixed crash caused from deleting ghost debris. > Explosion: Fixed crash caused from deleting a ghost explosion. > Maps: Replace all slate maps with plate. > Misc: Added Rebuilt to master server filter. > Net: Added GameConnection::getControlObject method. > Net: Remove GameConnection::getControlObject duplicate. | | |
| Fri Jun 30, 2023 2:44 pm | > Bots: Added getMoveTolerance method. > Bricks: Added getMass method. > Bricks: Fixed brick deaths being wild sometimes. Hopefully. > Bricks: Bricks now set velocity appropriately for explosions. > Bricks: Colored quads are now preserved correctly. > Bricks: Finalize physics drag value. > Bricks: Fixed being deleted before completely disappearing when being killed in some cases. > Bricks: Fixed edgecase wherein you couldn't plant a brick within another. > Bricks: Fixed fakedeath clearing raycasting. > Bricks: Fixed killed bricks having an outline. > Bricks: Fixed negative brickcount. > Bricks: Fixed doing a brick container check twice when planting a brick, causing lag when loading large builds. > Camera: Fixed crash when processing tick of a missing control object. > Camera: Implemented v21 camera functions. > Game: Fixed newColorGui not saving alpha transparency. > Game: Fixed precipitation for fxPlane. > Game: Fixed setVehiclePowered not working in some cases. > Game: Fixed various NAN-causing issues. I hate Torque. > Game: Fixed welcome message not processing color codes. > Misc: Added 'formatDateTime' and 'formatTimeDifference'. > Misc: Added eulerRadToMatrix to main scripts. > Misc: Changed float precision on release build to 'Fast'. > Misc: Fixed getColorF and getColorI returning unexpected results. > Misc: Fix Map_RebuiltPlate causing a syntax error in the 'start a game' dialog. > Misc: Updated multiple prefs in main scripts to be $Server:: instead of $Pref::Server. > RTB: Added a 'do you want to enable this add-on?' prompt when hosting a local server. > MLText: Added compatibility option for default text justification value. > Vehicles: Vehicles can now switch datablocks without crashing. | | |
| Wed Jun 28, 2023 4:33 pm | - AssetManager: Added more safety measures. - AssetManager: Replace extension whitelist with blacklist. - Datablocks: Update 'updateDependencies' method to allow forcefully updating. - fxPlane: Fixed not being scalable to infinity and beyond. - Game: Fixed various things to allow Speedkart to run. - Misc: Fixed serverlist ping timeout. - Misc: Fixed welcome message not showing up. - Misc: Fix ShapeBase::getNodeName and ShapeBase::getNodeCount reporting incorrect values. - Misc: Remove launcher argument requirement. - Networking: Changed the way the game ghosts things. Again. - Player: Fixed "couldn't find any ifl frames" issue. - Precipitation: Changed texture field types. - TextureManager: Fixed not loading .alpha.jpg files. - WheeledVehicle: Add getWheelSteering and getWheelPowered. | | |
| Tue Jun 27, 2023 3:24 pm | | - Fixed Kenko's Computer | | |
| Fri Mar 24, 2023 2:20 pm | | - Added to version manifest | | | |  |
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