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Blockland Rebuilt v2.9 
Sat Jun 15, 2024 4:10 pm
> AssetManager: Remove 'snapshotGameAssetsOld' command.
> Auth: Detect stupid keys.
> Clients: Add the ability to forcibly not ghost to some clients.
> Console: Attempted to fix crash for wine users.
> Credits: Update credits.
> Downloader: Fix refusing to create a path
> Engine: Add 'getSubStrJS' and 'uGetSubStrJS'.
> Engine: Add 'isDirectory'.
> Engine: Added global trust list to protected list.
> Engine: Allow executing editor scripts in demo mode.
> Engine: Fix another buffer overflow.
> Engine: Made Platform::createPath recursive.
> Engine: Remove telnet code.
> GUI: Added 'ShowThingsUnderMouse' console command. This allows you to see all GUI elements underneath your cursor.
> Game: Added 'plantError_Teams'.
> Game: Fix crash when calling 'isFile' with a blank string.
> Game: Switched all auth-related schedules to use scheduleNoQuota.
> GuiAnimatedBitmapCtrl: Fixed 'mBitmapNameID' not being initialized.
> GuiButtonBaseCtrl: Fix sounds not being pitched.
> GuiContextMenuCtrl: Fix crash when closing the context menu.
> GuiTSShapeCtrl: Fix renderer not using node customizer.
> Images: Fix a few stupid gif subformats.
> LocaleStringDrawer: Fix centered text. Again.
> NetObject: Add 'autoScope' and 'scopeAlways' variables that you should define in the object declaration if you want them to not be scoped automatically.
> Player: Add ::setCanJet and ::getCanJet to Player class.
> SimObject: Fix automatic scoping for objects with restricted ghosting.
> Text: Fix center justified text not being centered correctly.
> UI: Fix position and extent of the 'Post to master server' blocker.
> UI: Fixed paintcan not showing all FX colors.
> ZipArchive: Fix being unable to open zip files with comments in them.
 

Blockland Rebuilt v2.8 
Mon May 20, 2024 6:54 pm
> Add-Ons: Add Locale_French (Thanks vitawrap!)
> Add-Ons: Add Locale_Spanish (Thanks Kokonut!)
> Bricks: Included 'octRebuild();' command in release.
> CURLObject: Add 'getState' method.
> Credits: Update credits.
> Engine: Fix a bunch of overflow exploits.
> Game: Added global trust system.
> Game: Added messagebox queue system.
> GuiBitmapButtonCtrl: Fixed being unlocalizable.
> GuiBitmapCtrl: Fixed fallback image path not being used if bitmap ID doesn't exist.
> GuiBitmapCtrl: Implemented strict rules between having a localized bitmap and an unlocalized bitmap.
> Interiors: Add safeguards for badly compiled maps.
> Interiors: Implement Tribes 2 loading schema for version 43 interiors.
> Localization: Add 'GuiLocaleRightTextProfile' profile.
> Localization: Add localization entries for plant errors.
> Localization: Added 'IsBitmapIDLocalized' and 'IsStringIDLocalized' console functions.
> Localization: Fix 'GetLocaleBitmapPath' and 'GetLocaleString' returning part of the string buffer when not supplied with a second argument.
> Localization: Fix 'UI_LOADING_MISSION' locale string not showing up.
> Localization: Fix 'UI_WRENCH_NONE' locale string not showing up.
> Localization: Fix GUI elements not updating when locale is changed.
> Localization: Fix crash on close related to localization objects.
> Localization: Fix issues with remap names not being displayed correctly.
> Localization: Fixed 'NONE' image in avatar menu being unlocalizable.
> Localization: Make more space for strings in various GUIs.
> Localization: Updated localization files.
> Memory: Stop using Torque's memory manager.
> Net: Remove ChunkedNetPackets (experiment).
> Server: Switched all auth-related schedules to use scheduleNoQuota.
 

Blockland Rebuilt v2.7 
Sat Apr 20, 2024 10:04 am
> AIPlayer: Copy head rotation to mounted object.
> Bricks: Included 'octRebuild();' command in release
> CDN: Optimize the asset manager's hashing function.
> Exception Handler: Show more context.
> Game: Fix client-side mounted object not returning velocity.
> Game: Fixed mid-game datablocks causing crashes.
> Memory: Stop using Torque's memory manager.
> Particles: Fix incorrect visuals on particles.
> PhysX: Disable PhysX code until I can figure out why it isn't working.
> Projectiles: Fix Bounce event.
> Projectiles: Fixed stationary projectiles exploding despite not being set to.
> Projectiles: Stop moving when it has no bounce velocity.
> Vehicle: Add UIName whitelist for stupid camera math.
> Vehicle: Add to uiname whitelist.
> Vehicle: Fix vehicles' camera being stuck when an AIPlayer is mounted.
 

Blockland Rebuilt v2.6 
Sun Mar 31, 2024 11:45 am
> GUI: Implement 'getMinVisibleDistanceLimit' and 'getMaxVisibleDistanceLimit'.
> Game: Added 'whereis' function.
> Game: Made 'find' function more robust.
 

Blockland Rebuilt v2.5 
Sat Mar 30, 2024 12:57 am
> Bricks: Fix animation color always being white.
> Bricks: More ultimate optimization.
> Bricks: Stop rendering bricks that aren't on screen.
> Crash Handler: Add memory metrics to crashlog.
> Game: Added 'getAllocatedMemoryUsage', 'getUnallocatedMemoryUsage', 'getTotalMemoryUsage'.
> Game: Added helper function 'getCommaNumber'.
> Game: Added memory metrics.
> Game: Change window title.
> Game: Fixed bug where metrics string would show up as a number.
> Game: Increase max view distance from 1,000 to 12,000.
> Game: Update metrics command to remove GLEnableMetrics call.
> GuiConsoleTextCtrl: Increment buffer size from 256 to 512.
> Net: Add safety nets for events.
> Renderer: Replaced slow Con::getVariable call in FrustrumCuller::init.
> ShapeBase: Add thread check to updateThread.
> fxLight: Stop testing LOS even if offscreen.
 

Blockland Rebuilt v2.4 
Mon Mar 11, 2024 10:36 am
> Bricks: Fix issue where ghost brick would disappear when moving around.
> Misc: Fixed getOSLong and getOSShort always reporting 'Windows 8'.
 

Blockland Rebuilt v2.3 
Tue Feb 27, 2024 9:41 pm
> GuiControl: Fixed issue with setting .extent where if you do not provide the height, it will not set the width.
> GuiControl: Fixed issue with setting .position where if you do not provide the Y pos, it will not set the X pos.
> GuiControl: Fixed more bugs related to setting 'extent' and 'position'.
> Localization: Fixed crash when booting the game with no Locale add-on.
> Game: Disable torque memory debugging. Lol
 

Blockland Rebuilt v2.2 
Sun Feb 04, 2024 2:46 pm
> Add-Ons: Included new version of RTB
> Bricks: Added more optimizations.
> Console: Fix input not being accepted if the console isn't in multithread mode.
> Font: Fixed crashes related to drawing null strings.
> GIF: Changed minimum delay on GIFs from 10ms to 1ms.
> Game: Add '/clearMusic' command.
> Game: Added 'getURLProtocol', 'getURLDomain', 'getURLPort', 'getURLPath', 'getURLQuery' and 'getURLFragment'.
> Game: Added 'strMatch'.
> GuiBackgroundCtrl: Added 'keepCached'.
> GuiBackgroundCtrl: Fixed navbuttons not being clickable sometimes.
> GuiCheckBoxCtrl: Fixed 'command' being called twice when being clicked on.
> GuiControl: Added safeguard against crash when calling command.
> GuiControl: Fixed issue with setting .extent where if you do not provide the height, it will not set the width.
> GuiControl: Fixed issue with setting .position where if you do not provide the Y pos, it will not set the X pos.
> Misc: Added 'GuiModalessProgressProfile' default profile.
> Misc: Added 'GuiTextCtrl::getTextSize', 'getTextSizeFromFont' and 'GuiControlProfile::getTextSize'.
> Misc: Converted 'ord' and 'chr' functions to support UTF8.
> Misc: Fixed CURLObject::disconnect not actually disconnecting it.
> Misc: Fixed Torque memory manager to work with x64.
> Misc: Fixed closing tags for missionDownload strings.
> Misc: Reduce memory profile on startup.
> ShapeBase: Sequences can now be played from a start position to an end position at a specific speed.
> StringArray: Added findIndex method.
> TorqueScript: Fixed incorrect line numbers in script errors.
> Triggers: Fixed onTickTrigger not being called for every object.
 

Blockland Rebuilt v2.1 
Thu Sep 28, 2023 12:27 am
> Console: Fixed lines being duplicated.
> Events: You can now use 'setVehicle', 'respawn' and 'respawnVehicle' from 'OnRelay'.
> ExceptionHandler: Change mini dump type to be more descriptive.
> Font: Fixed crash trying to render invisible glyphs.
> Font: Remove a few unnecessary errors.
> GUI: GuiControl's 'locale' field can now be fed a relative filepath.
> GUI: Updated BlockWindow.png to have disabled buttons.
> Game: Fixed clantags appearing incorrectly in chat.
> Game: Forcibly set current working directory to exe's path on startup. Can be disabled with '-portable' arg.
> GuiControlProfile: Added 'disabledButtons' field.
> GuiWindowCtrl: Button positioning improvements.
> MLText: Added 'getSanitizedTextIDArg' function.
> MLText: Fixed not being able to use more than one argument in textid tag.
> Misc: Added 'uGetSubStr', 'uStrLen' and 'uStrPos' for UTF8 strings.
> Misc: Fixed not being able to join lan servers in demo mode.
> Misc: Remove debug messages from GuiControl's position and extent setters.
> Net: Remove debug message.
> Scripts: Update missionDownload.cs to use textid tag.
> Update Localization Files
 

Blockland Rebuilt v2 
Mon Sep 25, 2023 10:02 pm
> Add-Ons: Localized Bot_Hole.
> Add-Ons: Updated Client_MissionEditor.
> Console: Fixed infinite loop when displaying console lines.
> Credits: Revert astro's name in the credits to original.
> ExceptionHandler: Fixed crash in crash handler.
> Font: Added fallback fonts.
> Font: Fixed some text characters not displaying at all.
> Font: Fixed unicode characters not showing up in chat correctly.
> GFont: Update version to invalidate old 'uft' font caches.
> GUI: Added 'GuiPaneProfile' to main scripts.
> GUI: Implemented 'addLocalized' for GuiPopUpCtrl.
> GUI: Redid text truncation / scrolling implementation for a bunch of GUI classes.
> GUI: Repositioned several controls to fit better with localization.
> Game: Add LocaleGroup simset.
> Game: Fixed chatWhiteListFilter removing unicode.
> GuiCustomSceneCtrl: Added 'pos' arg to setThreadSequence.
> GuiCustomSceneCtrl: Fixed depth buffer issue related to drawing the sky.
> GuiInspector: Fixed rare crash when selecting certain stuff.
> GuiPopUpCtrl: Fixed localization changes not affecting selected text.
> GuiTextCtrl: Text can now be truncated.
> GuiTextListCtrl: Added 'addLocalizedRow' and 'setLocalizedRowById'.
> GuiWindowCtrl: Made window text fit better.
> Lib: Fixed crash where libJpeg loads an invalid jpeg.
> Lib: Removed intentional crash code from OpenAL lib.
> Localization: Localized every GUI in the game (Shoutout to Erika for helping massively with this).
> Localization: Added 'LEGACY' rendering option for several GUI types.
> Localization: Implemented 'GetSuitableLocaleObject' function.
> Localization: UTF8 strings now display correctly.
> MLText: Made it possible to include new lines in default text for textid tags.
> Misc: Fixed Torque's CPU info method to work for x64-bit (by replacing it).
> Misc: Fixed rare crash in StringBuffer.
> Net: Attempted to address the ChunkedNetEvent issue.
> OctShadows: Remove debug text from release build.
> Options: Add option to disable console on startup.
> ShapeBase: Implemented 'getThreadCount', 'getThreadSequenceName', 'getThreadSequencePos', 'getThreadSequenceSpeed', 'isThreadPlaying' and 'isThreadPlayingForward'.
> GuiTextEditCtrl: Added Ctrl+A functionality.
> TorqueScript: Added '\u' escape sequence for unicode.
> GUI: Set GuiRadioProfile's default textOverflow value to 'truncate'.
 

Blockland Rebuilt v1.9 
Sat Sep 09, 2023 12:34 pm
**HOT PATCH**
> Bricks: Fixed crash with certain brick packs.
 

Blockland Rebuilt v1.8 
Sat Sep 09, 2023 11:33 am
> Add-Ons: Added 'Client_RealBrickIcons'.
> Add-Ons: Fixed SpawnSphere ray height on Map_RebuiltPlate.
> AssetManager: Changed progress bar update rate.
> Bricks: Add default BLS feature for bot holes.
> Bricks: Added allocation safeguard to fxBrickBatcher.
> Bricks: Decreased amount of render buffers generated.
> Bricks: Fixed memory leak issues regarding the brick hole / bump / block system.
> Bricks: Removed demo brick limit restriction.
> Bricks: Switched in-game brick datablocks to use the new system.
> Bricks: Tweaked the allocation size for BrickBuffers.
> CURL: Initialize libCURL with torque memory management functions.
> Camera: Fixed incorrect setOrbitMode behavior (Thanks vitawrap).
> ChunkedNetEvent: Attempted to fix disconnection issues.
> Crash Handler: Fixed uselessness.
> GBitmap: Fixed non-pow2 GIFs not being resized with all frames intact.
> Game: Implemented 'UploadAllCrashLogs' for dedicated servers.
> Graphics: Fixed GIF mipmapping.
> Graphics: GIFs are now affected by timescale.
> Graphics: New GIF animation tick method.
> GuiButtonBaseCtrl: Implemented callback 'onMouseLeave'.
> GuiControl: Implemented 'setScriptClassName' and 'setSuperClassName'.
> Libraries: Stop using MSPlatformSDK.
> Misc: Fixed 'VectorLerp' function using incorrect args.
> Misc: Implemented 'VectorCreateFromAzimuthElevation'.
> OctBatcher: Fixed crash when disabling OctBatcher rendering.
> OctNode: Implement min buffer-able OctNode limit.
> OctNode: Removed cleanup code for OctRenderBuffer.
> OctRenderBuffer: Fix oversight related to allocating GPU memory.
> OctTree: Fix crash when disabling translucent drawing.
> OctTree: Handle OctNode allocation with a DataChunker.
> OctTree: Implemented 'octSetMinBufferableLevel'. '0' = Least optimized / Most stable, '4' = Most optimized / Least stable
> Prints: Implemented 'getPrintTextureCount'.
 

Blockland Rebuilt v1.7 
Wed Aug 23, 2023 3:34 pm
> Add-Ons: Added 'Client_MainMenuBuildShowcase'.
> Addons: Updated descriptions of Bot Hole add-ons to be unique.
> AssetManager: Added console progress bar to snapshotGameAssets.
> Audio: Fixed music volume slider.
> Bricks: Force brick filenames to be transmitted regardless of being generated or not.
> ChunkedNetEvent: Fixed instability (hopefully).
> Engine: Fixed ConVars' OnChanged callbacks being sent invalid datatypes.
> Game: Added '$Pref::Video::FrameLimit'.
> Game: Added '-consoleNoThread' argument.
> Game: Added crash handler.
> Game: Implemented new .BLS features.
> Game: Multi-threaded the Windows Console. Can be disabled with '-consoleNoThread'.
> Graphics: Added the ability to load .GIF images.
> GuiBackgroundCtrl: Fixed incorrect aspect ratio calculation.
> GuiBackgroundCtrl: Mouse is now properly locked when navbar is open.
> GuiCustomSceneCtrl: Added the ability to display bricks.
> GuiCustomSceneCtrl: Added free-cam (Ctrl + LMB). Leave this mode by right clicking.
> GuiCustomSceneCtrl: Added skybox rendering.
> GuiCustomSceneCtrl: Fixed issue where setting a brick's print texture wouldn't update it.
> GuiCustomSceneCtrl: Make zooming feel smoother.
> GuiScrollCtrl: Fixed crash when bitmap array is too small.
> Input: Added 'MOUSE4' and 'MOUSE5' support.
> MLText: Added 'outlinea' tag for transparent outlines.
> MLText: Fixed more stripMLControlChars oversight (kill me).
> Misc: Set default frame limit to 300.
> Misc: Added TorqueScript functions to help with Box3F calculations.
> Misc: Fix datablocks not being updated mid-game via updateDependencies.
> Misc: Fixed NaN crash with fxFoliageReplicator.
> Misc: Fixed fileCopy not working for files inside zips.
> Misc: Implemented 'getRandomF'.
> Misc: Implemented 'mInt2Hex'.
> Misc: Remove weird 'ChunkMap' thing (it didn't seem to do anything but allocate a bunch of memory on startup).
> Misc: Set default AA setting to '8x MSAA'.
> Misc: Updated error.dts (Thanks butta!).
> ObjectAnimator: Added 'customcall' animation type.
> ObjectAnimator: Move Tick call to Platform::process.
> Options: 'Fullscreen' is now forcibly unticked when 'borderless' is ticked to avoid confusion.
> RTB: Fixed oversight that caused a crash in-game when opening the overlay.
> Shaders: Fix shaders for new GBitmap method.
> ShapeBase: Add pitch parameter to 'playAudio' method.
> TextEdit: Fixed bug where 'LANName' would always be 'Blockhead'.
 

Blockland Rebuilt v1.6 
Thu Aug 03, 2023 9:36 pm
> Game: Fix events not working.
> Game: Fixed being flashed incorrectly.
 

Blockland Rebuilt v1.5 
Thu Aug 03, 2023 3:43 pm
> Audio: Add music volume slider & mute buttons.
> Audio: Added minPitch and maxPitch to AudioProfile.
> Audio: Tweaked auto 'isMusic' behaviour.
> Bricks: Fixed blink bug for opaque brick faces when bricks changed their states via color changing, rendering changing, etc.
> Bricks: Fixed crashes caused by broken callbacks.
> Bricks: Fixed new render system edgecase.
> Console: Fixed console input not working in newer versions of Wine.
> Editor: Remove console spam when opening World Editor.
> Game: Add '/clearProjectiles'.
> Game: Implement new screen flash feature.
> MLText: Fix stripMLControlChars not working.
> MLText: Set max font size limit from 64 to 128.
> Misc: Added ShapeBase::setShapeNameFx.
> Misc: Fixed being able to set Player velocity to NaN, freezing the game forever.
> Misc: Fixed being able to set member fields you should not have access to client-side.
> Misc: Fixed bug where you could still collide with Bedroom's windows, even if they were broken.
> Misc: Fixed vehicle respawn spam case.
> Misc: Show build subtext in console on startup.
> Net: Fixed 'setScreenFlash' flashing everybody.
> Options: Fix some options not saving correctly.
> PhysicalZone: Fix crash when being selected from Mission Editor.
> Projectiles: Fixed crash in onCollision callback.
> Projectiles: Remove direct damage clamp.
> QuotaObject: Added more methods to query the state of a QuotaObject.
> Shadows: Fix shadows not appearing correctly.
> Text: Fixed crash when rendering weirdly sized text.
> UI: Fixed crash when setting a GuiControl's profile.
> UI: GuiBitmapCtrl can now spin around and the bitmap itself can be flipped.
 

Blockland Rebuilt v1.4 
Fri Jul 28, 2023 4:07 pm
> Add-Ons: Fixed exploit in Item_Sports.
> Add-Ons: Fixed typo in Bot_Hole breaking charge weapon usage.
> Bricks: Fix BrickSIDE again (thanks Erika).
> GFont: Fix null bitmap for exportCachedFont.
> GUI: Fixed accidental text wrapping on key GUI.
> GUI: Updated key gui for clarification.
> MLTextEdit: Fixed cursor appearing incorrectly.
> MLTextEdit: Text can now be selected with arrow keys, home key, and end key.
> Misc: Added 'Load Add-ons' question when authenticating for the first time.
> Misc: Added 'find' function for finding functions.
> Misc: Added getWelcomeMessageString, getJoinMessageString and getAdminLevelChangeString functions.
> Misc: Fix read access violation in FindMatch::isMatch.
> Misc: HD Bedroom - Dark preview.
> Misc: HD Kitchen - Dark preview.
> Misc: HD Kitchen preview.
> Misc: Merged Event_Vehicle into main scripts (Thanks z0w0 for permission).
> Misc: Remove tamper protection.
> Misc: Replaced DataChunker. (Thanks vitawrap)
> Misc: Secured initialization functions.
> Misc: Show first-person shapes in mirrors.
> Misc: Tweaked AMD fix. Hopefully this fixes it.
> Misc: Update GameConnection::startLoad to reflect new functions.
> ObjectAnimator: Add ShapeBase_SmoothRecolorNode layer.
> ObjectAnimator: Added ability to specify ease method.
> Projectiles: Removed useless spam error.
> TextEdit: Fix weird characters being typeable.
> UI: Fixed stringtable issue in GuiButtonBaseCtrl effecting how button text is displayed.
> UI: Tooltips can now have newlines.
> Video: Forced min resolution to be 640x480.
 

Blockland Rebuilt v1.3 
Sun Jul 23, 2023 1:22 pm
> AudioEmitter: Fix 'play music' being broken.
> Bricks: Bricks placed in water are always added to downlist now.
> Bricks: Fixed brickSIDE's specularity.
> DamageTypes: Demote 'announce' error to console error.
> Events: Remove admin requirement for event_zone events.
> GUI: Implemented GuiVerticalListCtrl.
> GUI: Patched guiHealthBarCtrl.
> GuiBackgroundCtrl: Changed config path.
> GuiBackgroundCtrl: Changed context menu profile name.
> GuiBackgroundCtrl: Fixed crash on creation.
> GuiBackgroundCtrl: Implemented 'getSlideCount' method.
> GuiTextCtrl: Implemented 'getPixelHeight' method.
> Misc: Added '-noMasterServer' option.
> Misc: Added default profiles for GuiBackgroundCtrl and GuiContextMenuCtrl.
> Misc: Added necessary images for GuiBackgroundCtrl and GuiContextMenuCtrl.
> Misc: Attempted to address memory issues.
> Misc: Client auth now sends QA revision to auth server.
> Misc: Fixed ridiculous StringBuffer asserts leading to a needless crash.
> Misc: Fixed some compiler warnings.
> Misc: Fixed various 'object not found' errors in main scripts.
> Misc: Implemented '$pref::Server::PostToMasterServer'.
> Misc: Made notes received from the Authentication Server look better.
> Misc: Removed needless mutex support from various sim classes.
> Misc: Replaced main menu's background with GuiBackgroundCtrl.
> Misc: Sanitized a bunch of unsafe strcpy calls.
> Misc: Set user-agent for TCPBinaryDownload to 'BlocklandRebuilt'.
> Misc: Shaders are now re-initialized on window change.
> Misc: enableWinConsole can now hide console window.
> Net: Fixed selective scope issue with new objects.
> Net: Implemented internal protocol version.
> Net: Remove SimpleMessageEvent.
> NetObject: Added 'setIsGhostable', 'getIsGhostable', 'getCanAutoScope' methods.
> ODM: Fix crash on file manifest generation.
> ObjectAnimator: Delayed steps now re-init the starting variable after the delay ends.
> Player: Added 'setJumpForce', 'resetJumpForce' and 'getJumpForce'.
> SimGroup: Fixed crash when clearing a group.
> TSMesh: Sacrificed VB support for AMD compatibility. Hope this works.
> TSShape: Fix crash when loading an out of bounds sequence.
> TSStatic: Load error.dts when model is invalid.
> TextEdit: Fixed ctrl+backspace not working.
> Vehicles: Fixed unnecessarily updating every tick.
 

Blockland Rebuilt v1.2 
Wed Jul 19, 2023 2:26 pm
> AIPlayer: Add 'setMoveYaw', 'clearMoveYaw', 'getMoveYaw', 'getAimVector'.
> MLText: Fixed issue where URLs with ports weren't being recognized as valid links.
> Misc: Added NetObject::setNetFlag for backwards compatibility.
> Misc: Added borderless support to main scripts.
> Misc: Added selective ghosting.
> Misc: Fixed 'fx' tag being usable in chat.
> ODM: Fix crash when transmitting files for a deleted object.
> Options: Added options for text FX quality & borderless.
> Player: Hide health from client.
> Text: Added swivel FX.
> Text: Fix outline not following text FX.
> Text: Lessened shake FX.
> Video: Fixed error with borderless fullscreen.
 

Blockland Rebuilt v1.1 
Mon Jul 17, 2023 8:30 pm
> GuiSliderCtrl: Fixed crash from badly coded add-ons involving parentcalls.
> MLText: Replaced 'rb' tag with 'fx'.
> Misc: Refactored AMD GPU check.
> Misc: Clamped stricmp, strcmp and strnicmp return values.
> Misc: Fixed 'Disable VBOs' option not working.
> Misc: Implemented mRound.
> Misc: Made scripts open-source.
> Net: Added new scriptfiles to netsecure whitelist.
> TS: Fixed crash when calling scriptfunctions and deleting objects within said scriptfunction.
> WheeledVehicle: Fixed 'getCustomGravity' returning an invalid string.
 

Blockland Rebuilt v1.0 
Sun Jul 16, 2023 1:15 pm
> Increment Version (To Release).
 

Blockland Rebuilt v0.47 
Sun Jul 16, 2023 12:08 pm
> GUI: Removed extra "Auto use light" toggle.
> Game: Updated default addons to disable speedkart.
> Misc: Updated versioning system for release.
> Music: AudioProfile now sets 'isMusic' to 1 if the filename is 'ogg' unless 'isMusic' is set to '0' in initialization.
 

Blockland Rebuilt v0.46 
Sun Jul 16, 2023 11:03 am
> Bricks: Fix collision update issue.
> Bricks: Initialize 'mClient' variable.
> MLText: Add 'outline' tag to stripMLControlChars.
> MLText: Add 'shadowcolor' tag to stripMLControlChars.
> Misc: Added GameMode_SpeedKart as a default add-on.
> Misc: Tweaked credits.
> Misc: Update credits.
> Player: Fixed mount crash.
> Sounds: Moved pitch args from GameConnection::play3D and ::play2D into ::playPitched3D and ::playPitched2D.
 

Blockland Rebuilt v0.45 
Sat Jul 15, 2023 11:33 am
> Camera: Fixed jitter movement when controlling an unscoped object.
> Camera: Force orbited objects to be scoped.
> Game: Added datablock limit exceeded callback.
> Game: Update ProjectileData::onExplode to return total exploded bricks.
> Game: setTimescale now follows v21 behavior.
> Net: Remove NetConnection::setSimulatedNetParams from release.
> Sounds: Attempted to fix GameConnection::play2D package issue.
 

Blockland Rebuilt v0.44 
Fri Jul 14, 2023 1:14 pm
> Bricks: Reduced flicker.
> Debug: Remove 'broke collision check' debug text.
> Game: Added 'isObject' checks to paint rows.
> Game: Updated AMD fix.
> Game: Updated System_ReturnToBlockland.
> Options: Added 'UI Animation Speed' option.
 

Blockland Rebuilt v0.43 
Thu Jul 13, 2023 7:10 pm
> CURLObject: Attempted to address Wine-related CURL issues.
> Game: Doubled datablock limit to 8192.
> Game: Move saveServerPrefs and saveClientPrefs to main.cs.
> Misc: Added Wine detection.
 

Blockland Rebuilt v0.42 
Thu Jul 13, 2023 2:55 pm
> CURLObject: Initial implementation.
> Game: Fix saveEnvironment function not working properly.
> Game: Gamemode colorset should now load.
> ODM: Fixed case insensitivity screwing up the manifest.
> Options: Fixed 'Animated Lights' toggle not working.
> Options: Implemented 'Animated Lights' option.
> Options: Implemented 'Precipitation' option.
> TSShapeConstructor: Fixed sequences getting messed up.
> UI: Fixed maplist being unclickable after opening gamemodes UI with no gamemodes installed.
 

Blockland Rebuilt v0.41 
Wed Jul 12, 2023 10:48 pm
> TCP: Remove buggy SSL support.
 

Blockland Rebuilt v0.38 
Sun Jul 09, 2023 3:14 pm
> Bricks: Fixed compiler issue causing class corruption.
> Bricks: Removed unnecessary data from fxDTSBrickData's update packet.
> Bricks: Parametric death velocity is now set on explosion.
> Bricks: Resolved server-client disagreement regarding fakekilled bricks.
> Camera: Attempted to fix spectator mode.
> Game: Added 'onPlayerSpawn' packageable function.
> Game: Implemented 'getClosestColorSetMatch'.
> Game: Implemented 'onClientUseFXCan' and 'onClientUseSprayCan' packageable callbacks.
> Game: When spawning in a minigame, lastSpawnPoint is now set to the brick you spawn at.
> GuiControl: Renamed a few new methods to avoid conflict with RTB.
> GuiControl: Renamed 'getLeft' and 'getTop' to 'getRectLeft' and 'getRectTop' for consistency.
> Misc: Added GameMode_SpeedKart modified for Rebuilt.
> Misc: Implemented containerConditionalRayCast.
> ODM: '.alpha.jpg' is captured once again.
> Sky: Fixed 'windVel' being 'nan' causing clouds to not show up.
> Sky: Renamed some variables in main scripts when setting up the skybox.
 

Blockland Rebuilt v0.37 
Sat Jul 08, 2023 2:06 pm
> Misc: Added -gamemode args.
> Misc: Added gamemode tab to startMissionGui.
> Misc: Fixed nan viewdistance.
> Misc: Implemented getDayOfYear.
> ODM: Implemented deep-loading for INTERIOR dependency type.
> ODM: Implemented deep-loading for SKYMATLIST dependency type.
> ODM: Implemented deep-loading for TERRAIN dependency type.
> Player: Add MoveHandler feature.
> Project: Add PrecipitationRebuilt source files to solution.
> RebuiltPlate: Implemented PrecipitationRebuilt class.
> Shaders: Fixed fog color being incorrect.
> Sky: Remove extra getDependencies code.
 

Blockland Rebuilt v0.36 
Fri Jul 07, 2023 5:33 pm
> AssetManager: Fixed random disconnects.
> Bricks: Fixed AllowUnstable pref making bricks act weird.
> GuiControl: Added 'smoothResize' and 'cancelSmoothResize'.
> GuiSwatchCtrl: Added 'smoothSetColor'.
> GuiWindowCtrl: Added 'onWindowResized' callback.
> Misc: Added /EnableBrickPlantAnimation (client-side) for brick optimization when loading huge builds (not used yet).
> Misc: Implemented getEnforcedFileName.
> Misc: Remove old music toggle code from options menu.
> ObjectDependencyManager: Fixed broken implementation.
> PlayerData: Initialize actionList to hopefully avoid crashes.
> ShapeImage: Fixed 'Bad' error.
> WheeledVehicleData: Added 'getWheelOpposite'.
 

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Service revived by the B4v21 Team.
Designed by Vjacheslav Trushkin and modified by RTB.