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Title: | Beta Player - Enhanced | Summary: | A glimpse into a future of Blockland, that could have been. | Author: | Badspot, Navaro, Masterlegodude, Kokonut, and Bjecinst | Submitted By: | Bjecinst | Date Submitted: | Wed Feb 22, 2023 5:02 pm | Description: | -[EDIT 1]- Holy crap, *thank you so much* for the positive reception!!! I really didn't expect this to blow up the way it has, so all i can really say is thank you! If y'all like it that much, maybe I'll make some more beta-esque, or generally more brick-toy styled addons. Who knows?
-[ABOUT]- Have you thought to yourself, "Man, that beta playermodel was really cool, but also a little jank..." ?
Well, me too.
Just recently, i found myself a copy of Shaper (a program that lets you import and export .dts files, the model format Blockland uses), and i was able to import and thusly touch-up the Beta playermodel.
Pix included, so yes clix.
-[THINGS TO NOTE]- Custom decals and faces, by default, cannot work with the playermodel. You would have to transfer .ifl files via server, and blockland, by default, doesn't support that.
A temporary fix people have found involves the following: Copy the face.ifl and decal.ifl files from base/data/shapes/player into the .zip of this add-on.
You would have to do this every time you launch your game with new faces and decals, so it's not recommended, but still possible.
Shadows don't work with the .dts exporter i use, sorry.
If there's any issues with the playermodel, please let me know on the B4V21 discord, thanks!
-[CREDITS]- Kokonut: Providing the server.cs that lets me use every default part. Navaro, MasterLegoDude: Making the initial Player_Beta addon. Badspot: Making the original model. Bjecinst (thats me!): Touching up the original model and creating the rest of the vanilla parts. | |
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