Details 
Title: P-51D Mustang
Summary: A legendary WWII Fighter Plane
Author: Stratofortress
Submitted By: HansonBot
Date Submitted: Sun Jan 29, 2012 6:33 am
Description: Its been too long Blockland!

Anyways, I am proud to release my P-51D Mustang.

Features
-Landing Gears
Raise and lower landing gears with your Light Key(L)
Raised landing gear will enable weapons
-6x 0.50 Cal Machine Guns
I have increase the bullet speed well over the engine's limit of 200 to 2000
-2x 200lb Free Fall bombs
These bombs will drop at the same speed of your plane.
-Weapon Selection System
Press Next Seat(.) to switch between weapons.
You can only use weapons when your gears are up
-Damage Emitters
Shits on fire yo
-Engine Start-Up Sequence with sound
-HUD
showing speed, current weapon and landing gear status.
-Animated Rudder
-Explodes and gibs on crash v4 Update
P-51 when the P51 is "wrecked", it can still fly for 15 seconds. If it gains an additional 200 damage, it will be destroyed instantly.


Protips
Give her some room to take off.
When using bombs, dive for best accuracy

Because of my current status on BL forums, I will be unable to answer questions directly. So I will try my best to address them here.

Notes:
There have been complaints about not being able to switch weapons. Press your next seat key to switch weapons. If this is not a user error, please post a copy of your console log after trying to switch weapons.

Feel free to use any part of the script!

Here is the code to make the projectile's muzzlevelocity go well pass the engine limit of 200
Code:function Projectile::onAdd(%obj,%a,%b)
{
if(%obj.dataBlock.getID() == F18cannonProjectile.getID())
{

%obj.initialvelocity=vectorscale(vectorNormalize(%obj.initialvelocity),2000);
}
Parent::onAdd(%obj,%a,%b);
}
 

Screenshots 
 

File Information 
Supported Games: Blockland v20, Blockland Rebuilt
Version: v7 (View Changes)
Filesize: 701.40 kB
Filename: Vehicle_P51.zip
Total Downloads: 30
Ratings:
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