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Title: | P-51D Mustang | Summary: | A legendary WWII Fighter Plane | Author: | Stratofortress | Submitted By: | HansonBot | Date Submitted: | Sun Jan 29, 2012 6:33 am | Description: | Its been too long Blockland!
Anyways, I am proud to release my P-51D Mustang.
Features -Landing Gears Raise and lower landing gears with your Light Key(L) Raised landing gear will enable weapons -6x 0.50 Cal Machine Guns I have increase the bullet speed well over the engine's limit of 200 to 2000 -2x 200lb Free Fall bombs These bombs will drop at the same speed of your plane. -Weapon Selection System Press Next Seat(.) to switch between weapons. You can only use weapons when your gears are up -Damage Emitters Shits on fire yo -Engine Start-Up Sequence with sound -HUD showing speed, current weapon and landing gear status. -Animated Rudder -Explodes and gibs on crash v4 Update P-51 when the P51 is "wrecked", it can still fly for 15 seconds. If it gains an additional 200 damage, it will be destroyed instantly.
Protips Give her some room to take off. When using bombs, dive for best accuracy
Because of my current status on BL forums, I will be unable to answer questions directly. So I will try my best to address them here.
Notes: There have been complaints about not being able to switch weapons. Press your next seat key to switch weapons. If this is not a user error, please post a copy of your console log after trying to switch weapons.
Feel free to use any part of the script!
Here is the code to make the projectile's muzzlevelocity go well pass the engine limit of 200 Code:function Projectile::onAdd(%obj,%a,%b) { if(%obj.dataBlock.getID() == F18cannonProjectile.getID()) { %obj.initialvelocity=vectorscale(vectorNormalize(%obj.initialvelocity),2000); } Parent::onAdd(%obj,%a,%b); } | |
Supported Games: | Blockland v20, Blockland Rebuilt | Version: | v7 (View Changes) | Filesize: | 701.40 kB | Filename: | Vehicle_P51.zip | Total Downloads: | 45 | Ratings: | | |
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