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Added grass to interior model for a future update Blended terrain with the interior model Adjusted terrain to have that hill leading up to the escalated path on the other side of the map Aligned doorways and other parts to the brick grid for a better building experience Adjusted player spawn point to be closer to the ground Adjusted wall textures Slight lighting adjustments Somehow managed to fix some lighting errors as well as creating a new one by accident I think i adjusted the water, but then i had an issue with it flooding the map, so i think i reverted back to v3's water datablock... | |
Slightly fixed wall texture. Slightly fixed water to be a bit more transparent. Fixed RTBInfo.txt showing the wrong version. Fixed a part of the tan wall that was clipping into the red part a tad. | |
Fixed the White Room not actually being white. Changed that ugly looking tan wall texture into something better for now. Added some secret thing that I'm sure most people already know where it is. | | | |
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